It's the flag that is a terrible mechanic. The game would be better without them.
The flag mechanic define Company of Heroes, and how making it different from other RTS.
I doubt COH2 will revert into COH1 capping style.
COH1 never cost manpower building sandbag, sandbag behind flag also exist in COH1.
Here are the difference:
1) You cannot build and cap at the same time
2) You cannot cap and fight at the same time (unless you risk losing 1 guy FPS)
3) If you stop enemy capping a non-finish point and cap it yourself, the point will be instantly neutralized
4) There is no capping circle stopping your enemy troops capping.
5) ATG cannot cap, MG mortar sniper cannot cap and fight at the same time