Its in the game and you can use it freely until relic decides to fix it or not, but it won't make you any less of a dick by trying to excuse it with different games.
Just like sprice buff stacking exploits, ghost wiring is an exploit, less severe, but you're still a-hole for using it.
It is just your double standard. I view it as a smart, fully utilizing of an ability potential, which over-shallowed COH2 truly needed.
For one, because these are fundamentally different games with completely different meta. You don't really place anything on natural expansion spot in coh2, because they don't exist.
You aren't rushing your pios to soviet base in attempt to ghost T1 to prevent him from putting T3 up.
You're still risking resources in SC2.
You are actually exposed when doing so and can be countered in SC2 as you're in your opponents gardening base.
You need to actively do it in SC2, you can't do it minute before, leave the structure half finished, call it a day and call it a win in next skirmish.
See some slight differences yet?
Do you know how retarded it was to MEAN using 25 minerals = risking resources in SC2?
And you actually complaining shooting a ghosting wire with a few seconds = abomination, but shooting a ghost extractor that requiring at least 2 mins being fine?
At least play SC2 first, please.
And in COH2 you can still asking a Tommies, which is engaging, ghosting a sandbag nullifying the opposite side of cover.
And there is fundamental difference in your examples and coh2 ghost wiring.
In 100% of your examples, it does NOT work if you do it before the opponent is actually fighting you, in coh2 you're supposed to place the obstacle that opponent would have to cut or blow up, in SC2 ghosting is part of actual micro during actual combat. For that to even be comparable, you'd have to ghost wire during the fight, not spam the map long before you'll even see first opposing unit.
Then why the fuck ghosting a gas = micro but ghosting a wire/sandbag = exploit?
This is double standard.
Can you explain me why you use SC2 as an example ? when the building cost ressource, doesnt refund at 100%, and is never as 100% HP when not builded and not buildable by core infantry ? I'am curious
Drone / Probe is cheaper than "core infantry", as disposable scouting unit, its value is even lower than our starting engi units.
Ghosting a Pylon / Extractor / Assimilator is arguable cost nothing. Ghosting a Hatch just cost a few Zerglings, as harassment it may achieve much more than a few Zerglings.
Ghosting a structure can fuck up melee units, arguable similar to ghosting a cover using as your advantage, or able to reduce enemy income rate, just like ghost wiring in COH2.
You can never fast enough to kill a ghosting Hatchery / Pylon with your early units before it is cancelled.
Sure, but that still is exploiting.
There is just no other word to it.
You're using unfinished structure, which acts like finished one HP wise, that is definition of exploiting and abusing.
And I recalled almost 80% of RTS, unfinished structure acts like finished one HP wise, and able to refund, with or without penalty. There is no exploit.
That is... book example of exploiters excuse.
"If its in, its stupid not to use it" didn't seemed valid when sprice was stacking capt buff for army of Hawkeye and Flash hybrids.
It didn't seem valid when people were cloning obers with team weapon scavenge.
Ghosting of any kind is nothing more but a simple exploit, its beyond retarded to even argue it being "valid strat".
If rules doesn't disallow those, then it is still stupid NOT using it, as long as it is NOT cheating.
You play to win, tourney players play for money. That's it.
Exaggerating won't help you arguing. If it is really so overpowered, you can only blame the dev, not the players.
Never in history of Sc2 they allowed broken "mechanics" so I dunno what are you talking about and Ive played 2 seasons in platinum league.
Also Its really shocking that people who ghost, think they are in a elite group of doing hard thing Dont you think I'm doing It also? Couse I have to, If wana win but that doesnt change the fact thats broken piece of mechanic.
It is not about broken mechanics but attitude towards any potential strategy.
If it is in the game, it is just stupid not using it, period.
Zerg drone can do the similar "ghosting" hatchery or anything, blocking enemy fast expand, extending its survival life time and so on.
If necessary, you can "ghost" build a blocking Nexus buying time.