WOW, fuck you Katitoff, spoiler or delete that gif.
This kind of flashing stuff hurt my eyes.
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Thread: Why imo the use of L2P is not constructive.7 Jan 2016, 11:45 AM
In: Lobby |
Thread: Has USF become a pay-to-win faction vs OKW?7 Jan 2016, 10:58 AM
Calliope is indeed pay2win. Calliope able to one shot Axis artillery but Axis can never shoot back (to kill) is quite stupid. Pershing sounds fine to me. In: COH2 Gameplay |
Thread: Why imo the use of L2P is not constructive.6 Jan 2016, 21:12 PM
Allergenic to L2P? then L2Adapt. In: Lobby |
Thread: Axis Supply Drop6 Jan 2016, 13:38 PM
Realistic speaking, the ground AA of COH2 is too effective like they are shooting stingers AA missiles. In WWII, only the USN VT fuse shells used in Pacific able to effectively drop down planes like flies, which was forbidden to use against German because they fear the German stealing this technology, meanwhile all others AA gun was just a joke. In: COH2 Bugs |
Thread: Ghost structures and how to ghostbust it6 Jan 2016, 02:42 AM
It is already what ghost trap are, and you ignorant guys keep complaining. In: COH2 Balance |
Thread: Ghost structures and how to ghostbust it5 Jan 2016, 17:00 PM
Learn the difference between "Documented allowed" and "Not Disallowed".
LOL sure a one click able to ghost wiring off an essential point. Is that hard to understand ghosting wiring required at least 10x clicking than normal wiring? In: COH2 Balance |
Thread: Ghost structures and how to ghostbust it5 Jan 2016, 16:55 PM
Not every strategy or tactic is totally developed or intended by developers, Starcraft is a perfect example of it. There is always something good players can get around it. And that's why Starcraft being success.
Are you fucking kidding me or you never watched the tournament, even OCF? Sorry for breaking your dream, Aimstrong did that almost 100% in his Brits game (and causing tons of narrow-minded stupid like one of you bashing him), Jove did thousands time of Soviet sandbag ghosting and I saw even Hans did that in his usual stream, recently. They did it because it is a working tactic. That's it. In: COH2 Balance |
Thread: Ghost structures and how to ghostbust it5 Jan 2016, 16:17 PM
All you type is making you looks like ignorant and knows nothing in SC2. 1. Everyone scouts with a worker in early game. 2. By the time of those ghosting stuff with scouting workers, there is only 1-2 attacking units. 3. Tell me how do you destroy a extractor (cancelling at last bit of health and rebuild) with ONE ZEALOT, in fucking 5 sec. In: COH2 Balance |
Thread: Ghost structures and how to ghostbust it5 Jan 2016, 14:26 PM
100 minerals in SC2 is close to "free". In: COH2 Balance |
Thread: Ghost structures and how to ghostbust it5 Jan 2016, 13:08 PM
I really wonder why a narrow minded, stubborn guy (or pig?) can be a "strategist". That vickers stacking shit was Relic coding flaw, genius. Building a structure is genuine ability of a builder unit, cancelling/refunding an unfinished structure is a genuine option, and builder leaving their unfinished structure is a genuine option, in ALL RTS. Comparing this to a coding flaw, is just retarded. In: COH2 Balance |
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