#best variety of units
#best early baseline infantry with lolMGspam
#best blob
#best medium tank / TD swarming
#best late game artillery
#best one click wonder
#best variety of units
#best early baseline infantry with lolMGspam
#best light vehicle shock value and timing
#best blob
#best medium tank / TD swarming
#best late game artillery
#best one click wonder
Can I just say that this ability looks absolutely fantastic. There are shells raining down everywhere and then there's smoke everywhere and it's all beautiful. And can I also say that it's absolutely useless. The shells do virtually no damage - even a direct hit rarely kills more than a model or two - and they often don't even land anywhere near where you want them to, especially if you're targeting a large territory sector.
So basically this (200 munitions!) ability needs help.
Am I missing something? As axis I'd much rather play against the "calliope" commander than heavy cav. Once a Calliope is out you have to change your play style a bit, but you have a definitive advantage of having heavy tanks while your opponent lacks those (assuming you pick a doctrine correctly).
Everyone seems to be complaining about the rest of the doctrine but I really don't see an issue with the 1919s. The halftrack really isn't that useful because it comes well after you can field light vehicles anyways. The strafe is alright, but delayed to the point where you only have to worry about weapons crews.
This.
But still doesn't make sense that thing being too much beefy than other rocket arty.