Just get 4-5 Grens
(1) Get Elite troop
(2) Vet your Grens, like 2 squads
(3) Get LMG42 on them
(4) Watch the Cons die like flies
(5) Get Pak and Stug prepare for T-34/85
(6) GG
Profile of Porygon
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Post History of Porygon
Thread: Easy way to fuck up popular "Maphack" consspam8 Mar 2014, 20:54 PM
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Thread: Seriously how to counter sniper clown car spam?8 Mar 2014, 20:47 PM
The most hard one is like that, he just do it 24/7 he got 3 cons, and then 3 Clown Cars, with snipers, 2 flame engi or Guards, Guard spam to T34/85 callin I tried so many strategy against that guy - Osttruppen spam to fast T2 (those crap infantry can't really fight cons well, sniper does almost nothing to them but I cannot breakthrough the clown car wall) - camo Gren using ambush, won once, killed all freaking clown cars and snipers, but in another game I invested too much on camo I can't have enough G43 against his Guards spam afterward, 2 T34/85 just mob up everything - a fast Pak, he just turbo mode this clown cars and WTF own the Pak - 3 pio, elite PG spam? no it is just giving the win to him right away - 3 Assgren T2? same - Early two Ostheer snipers, it may hurt some cons, but they just can't snipe shit on clown cars, and got instantly owned - AC spam, totally not an option because he just screen his cars with cons until Guards come in - He likes to use garrison god mode, but my build combination is usually lag of a mortar and I can't really squeeze one out, Ostheer are totally shit versus garrison This is MUCH MUCH MUCH harder to counter than typical snipers/guards or single clown car, I still can't find out the solution. |
Thread: How to further improve coh28 Mar 2014, 20:33 PM
people still think there are crits in small arms combat? D: Why not? I tried once, my Gren and his Engi engage, both in green cover, 10 secs later, 2 Gren models dead, no Engi hurt. If it is not crit, WTF is that? In: COH2 Gameplay |
Thread: Seriously how to counter sniper clown car spam?8 Mar 2014, 07:13 AM
AT nade just come before 222 and he keep shielding the clown car behind the cons, and the sniper keep manpower drain like fuck, it is much harder to counter sniperspam without clown car How do you guys deal with that? |
Thread: Ideas of radio "Maphack" change7 Mar 2014, 14:34 PM
Can you actually read? In: COH2 Balance |
Thread: Ideas of radio "Maphack" change7 Mar 2014, 08:43 AM
Yeah I don't like this at all. It would make the ability pretty useless. All you would know is that the german is building a unit, which while somewhat useful doesn't provide much information. And it wouldn't be fun at all for either player, all it would be is a pointless apm dump for the german player just to get back onto even footing with the soviets. It's a cool idea for single player or ToW but for competitive multiplayer it just becomes a worthless ability for the soviet player and a hassle for the german. It won't make it useless. It just giving Ostheer an option to spam trash info to the "Maphacker", if the Soviet player is experienced enough, he will know which one is the true order, according to his army combination and Ostheer unit combination, but not brainless like now, OH SHIT, he got 251, I need to get AT nade and plant some mine at once. In: COH2 Balance |
Thread: 2014: Strongest faction and doctrines of COH?7 Mar 2014, 07:57 AM
I was wondering why there is a thread like that before I know you play COH2 first. For doctrine, there is no strongest, they are all supporting and matching your different your style and strategy. For faction, there is no strongest thing. - US, faction of assault and flanking You need to keep flanking, attacking, harassing, gain vet and make your troop becomes ultra human. Their tank are speedy but little bit squishy. You need to flank and micro against Axis armor. - Wehr, faction of defense, and late game dominance So basically you just need to sit in a portion of the map, dug in, defend well and spread forward. Vet gained by purchasing. It is very easy in low level but hard in high level because high level player can flank you very well. - PE, faction of ultra extensive micro and assault Their units are very squishy, speedy, but they are WTFpwning machine if you keep them alive. Anyone with excellent micro can play this faction well. - Brit, faction of They are slow, but everything got very high health and punch quite good. Infantry are based on blobing, Roo and Faghound were the most hated units because of their high health, high speed, crazy DPS, and don't need to micro at all (Roo was nerfed to ground though). You need to learn how to abuse this faction well, or you cannot win a single game. In: COH Central |
Thread: Ideas of radio "Maphack" change7 Mar 2014, 05:02 AM
While there is radio intercept, there must be a tactic shouting out false information to the listener. - Increasing CP of radio is just boring. - 50% of successful radio intercept? RNG God fuck off from this please. So instead of the radio saying German unit A is arrived, how about saying unit A is currently build / calling in? The tactic against radio intercept is spamming out false information. Won't it be fun the Ostheer player spamming building orders and cancel, making the Soviet player need to guess WTF is going on? In: COH2 Balance |
Thread: T4 and the Panther6 Mar 2014, 16:24 PM
That still doesn't change the fact that maxim is much more micro intensive. Seriously? You just have to learn using the maxim different from MG42 (1) Use in choke (2) Use in buildings (3) Use TrueSight to ambush (4) Use deep snow bullshit preventing flanking (5) Much longer forgiving time against flank because nothing beside PG can wipe them down quick (6) Use as aggressive weapon instead of defensive weapon, you just need to use the maxim to fire their bullets for 1 sec, suppressing the gren, then your cons can rape them, and change to another target That joke "In Soviet Russia, MGs flank you", it can be true. But MG42? Before T2, you need a backup MG42 protecting another MG42 from lolotov, only Gren cannot stop Cons flank. A successful lolotov land on MG42 face = Ostheer no longer own that area. COH2 MG42 is ultra micro intensive. There is no more MP40 Volks, 25 muni mines, For the Papaland saving your ass.
I disagree, all Soviet games I played is like (1) Spam (2) Flank & Swarm oooooorrrhhaaa, without risk (3) Use ability, if almost dead, "T" (they are quite surprising durable) (4) Get map control (5) Camp at cutoff (6) German died There is no real quality > quantity in this game, if yes, Soviet should feel like Zerg, numerous but weak (that I loved in SC2), but in the end I feel like their speed and spamming natural like Zerg, but having the power of Protoss. If you play Starcraft you know what I mean. But as playing Ostheer, I always need to take risk, worrying where would he flank, worrying when will he cut me off and need to come back and defend, worrying a partisan come out from nowhere fucking my support weapon, worrying mines squad wiping my hard vetting dudes, etc, etc. But I still prefer Ostheer because I feel like playing an RTS, not lazy faceslaping my opponent. In: COH2 Balance |
Thread: IS2 are you kidding me?6 Mar 2014, 13:54 PM
If you play IS2 like the old Tiger Ace, I cannot help you or can you read my stat before spitting bullshit? In: COH2 Balance |
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