I dont understand why people think T34 should be a PIV counter.
Cost alone disqualifies this argument, let alone assymetric design.
And in each case, T34s categorically counter PIVs due to Ram.
There are two units that characterize the soviet army in world war 2. There are conscripts, and there is the T34. Just like the conscript is the core of the infantry, so too is the T34 the core of the armor. The defining selling point in this game for me is when I saw T34s in a trailer.
After thinking about it for awhile now and playing many games, honestly, I don't like the Panzer4 T34 design as it is now. They should not be so asymmetric as to avoid fighting one another. They should be more or less equivalent tanks. No other way will you encourage the great tank battles that characterized the eastern front so well. If the price needs to be changed to account for this that's ok.
Early in the war, Zealous and inexperienced soviet tank commanders used their tank to ram the enemy on very rare occasions, but this was never the primary go to way to fight a battle.
Here's my suggestion:
-Make the t34 and the Panzer4 rough equivalents just as the conscript and grenadier squads are now.
-Make ram a vet1 ability or
-Add a purchasable upgrade from the Tier3 building called "Remove Speed Governor" costing 200mp and 40 fuel which unlocks the ramming ability for t34s. Alternatively, this could be a per unit munitions cost.
-Allow Germans to purchase an 'upgun' ability to change their Panzer 4s main gun to a high velocity long barreled anti-tank gun costing 200 manpower and 40 fuel. Much like the Sherman upgrade from coh1. Alternatively, this could be a per unit munitions cost.
T-34s, as they are now are some kind of strange warped version as what they were historically. The t34 was an essential and widely used component of nearly every soviet formation from the beginning of the war to its end.
Relic please stop listening to people that just complain because they are losing games. I am not a noob, and i just want to make the balance more competitive and therefor improve MP
Spamming SU-85, sniper and guards does a pretty good job of winning. Do we want to encourage that though? Don't you want to see more variety in units? It's not just about winning, it's about playing a quality game.