A mortar pit goes down in a few seconds to any incendiary ability thrown at it. Its 400 MP down the drain. It should be fixed becouse its just not acceptable to have 400 mp easily destroyed with a 30 MU axis mortar halftrack ability.
It was 30 muni 2 years ago. Now its 45. And I've never seen that a single incendiary destroyed the mortar pit in a few seconds. (braced or not braced?)
good changes nice they adressed brace and nerfed the Bofors. hope it was not an overnerf
Universal Carrier, WC51 Doge, 222, Kubelwagon, and M3 Scout car now have 50 bonus accuracy to snipers type.
I've played a couple of games with the "new" changed molotov cocktail. A buff was needed yes, but I think it's a little bit too much. You need a single molotov to destroy OH bunkers/caches/medium buildings.
Maybe reduce the DOT/damage for molotovs?!
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The purpose is that now you need to scout for the unit, which makes it harder to use. Before the ISU could just scout for itself and that awards camping.