Should UKF emplacements be fire resistant?
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A mortar pit goes down in a few seconds to any incendiary ability thrown at it. Its 400 MP down the drain. It should be fixed becouse its just not acceptable to have 400 mp easily destroyed with a 30 MU axis mortar halftrack ability.
It was 30 muni 2 years ago. Now its 45. And I've never seen that a single incendiary destroyed the mortar pit in a few seconds. (braced or not braced?)
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It probably has something to do with how it was coded since they're the only buildings I'ved seen that die that fast from flame weps.
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It's not a balance issue, and it'll hopefully be fixed soon.
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It was 30 muni 2 years ago. Now its 45. And I've never seen that a single incendiary destroyed the mortar pit in a few seconds. (braced or not braced?)
Just played a game where I dropped incendiary on mortar pit. Cannot say if it was braced or not as it was hidden in the fog of war, but it died in under 5 secs.
Will probably be fixed next patch I'm guessing.
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Oh come on! These things are practically invulnerable to everything else. Axis has to have SOME sort of effective way to kill them.
Oh there are plenty of ways. You just have to use that thing on top of your shoulders and you might come up with something useful.
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Oh there are plenty of ways. You just have to use that thing on top of your shoulders and you might come up with something useful.
I suspect that thing on top of your shoulders is sadly empty. technically only tanks can destroy an emplacement besides flame-throwers and it still takes some time.
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Oh there are plenty of ways. You just have to use that thing on top of your shoulders and you might come up with something useful.
Are you saying to find and bludgeon my opponent with my shoulderpads?
Because I think the match will probably be over before I can find them.
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