Ridiculous building health
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especially since you cannot decap the FHQ either. all he has to do is send his first pio there, FHQ... indestrucable no-go zone created.
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you mean the big church on that düsseldorf map right? This building could withstand a nukeI guess I just got lucky then, one single incendiary barrage from a mortar halftrack took care of it for me.
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I guess I just got lucky then, one single incendiary barrage from a mortar halftrack took care of it for me.
oh okay. Never tried flames against this build my fail
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oh okay. Never tried flames against this build my fail
i did... with flamer pios tho. hardly did anything.
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The new maps buildings have stupid amounts of health, for example the center church of one map could withstand 6 or more volleys of stuka fire. And the normal small buildings could take up to 3 volleys. This makes fhq commander ridiculous to deal with in these new maps.(Havent tried using mortar ht flame to burn them yet)
There is a bug at the moment with 'Big Explosive' weapon types not triggering building panel criticals. Its already been fixed and should roll out in the next patch.
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Is it anything like the bug where the Stuka only fires one rocket?
There is a bug at the moment with 'Big Explosive' weapon types not triggering building panel criticals. Its already been fixed and should roll out in the next patch.
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There is a bug at the moment with 'Big Explosive' weapon types not triggering building panel criticals. Its already been fixed and should roll out in the next patch.
Ah alright, thanks for responding
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