*Sorry if I missed the joke.*
Serious answer:
The decision to make commanders was clearly a design to milk the franchise quickly. It was so poorly handled they even gave up on abilities and just tossed in crap already on hand.
The ToW material was also completely designed as a simple ploy.
All the different editions of the game, laughable.
Bulletins, which on the surface appear stupid, I suspect were originally being pushed by THQ as a way to generate cash from purchases. Everything you see displayed right now when you load could easily have been purchase only, and this would have made the most sense.
Ultimately, though quality and community build name recognition, name recogintion once acquired can be monetized for direct income and reduced. This is a sell the farm to pay the bills so to speak, and it is exactly how it started.
After having read more of the article "journalism" is a strong word and this is not it. This is exactly what people complain about with journalists, letting the interviewee basically ask their own questions, instead of asking deep questions and forcing the person answering to demonstrate their expertise. COH2 was so unfinished when it launched I thought the beta was a partial build and was expecting to download a double or triple sized file to begin on day 1. To my surprise the game was the beta. Even simple unit command didn't work, because of lag time from input delay, a cardinal sin in any online game. Relic sold some of its name brand to make COH2, and I hope that is a learning experience. My experience is now to never buy Relic products without a long waiting period. I only bought OKW/Amer/Brits when they were discounted at >90% and OKW/Amer when I could donate all my proceeds to non-profits. The products themselves were simply not worth supporting at release.
I agree about the cmders but it isn't only Relic who are guilty of this business model.
I don't see any issue with the TOW stuff, it is sp / co-op content.
You can't force developers to answer questions.
Depends how you define finished?
Contents wise COH2 was finished. It did launch with bugs but so do all games and the input lag was actually, well, not what people think it was.
People need to remember than COH2 was developed and launched in a very turbulent time which couldn't have been easy.
I think you're being to cynical about why people make video games. Yes of course money comes into it since without my money the industry wouldn't exist, but the prime motivation for developers (people) is to create great games.