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Forward assembly points need to be limited to one.

by wuff 4th April 2017, 18:28 PM
Angoville (2)
Angoville
  • [00:00:07] SturmTigerSage6: gl hf
  • [00:00:10] wuff: u 2
  • [00:00:18] SturmTigerSage6: this map isn't in map pool for tourney is it?
  • [00:00:26] SturmTigerSage6: these bldgs :(
  • [00:00:27] wuff: donm't know
  • [00:00:35] SturmTigerSage6: ok ill have to check
  • [00:01:00] SturmTigerSage6: :(
  • [00:20:56] SturmTigerSage6: wow
  • [00:21:00] SturmTigerSage6: aec sucks now
  • [00:38:56] SturmTigerSage6: beating okw
  • [00:38:59] SturmTigerSage6: is a process :D
  • [00:39:08] wuff: not hard with Brit emplacements
  • [00:39:17] SturmTigerSage6: which emplacments are that?
  • [00:39:20] SturmTigerSage6: i odnt have any...
  • [00:39:23] wuff: all the trenches
  • [00:39:35] SturmTigerSage6: yeah those are good
  • [00:39:47] SturmTigerSage6: are they nerfing trenches in toungey?
  • [00:45:23] SturmTigerSage6: it shouldnt be this hard to beat OKW
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Patch: 3.0.0.21701
Duration: 00:50:09
4 Apr 2017, 18:28 PM
#1
avatar of wuff

Posts: 1534 | Subs: 1

This highlights a problem with the forward assembly points mixed with the emplacement commander ability to unlock royal engineers.

Sage has 2, his tanks are repaired so much fast than mine and I thus cannot win the tank war.
4 Apr 2017, 19:35 PM
#2
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The issue with the forward assembly is that the engineers repair their own assembly, and they do it very fast. Thus, you can't really take the assembly down even if you wanted to.

For reference, Soviet repair station heals at exactly the same rate, whereas MechQH spawns at 3/4th the rate (since it only spawns 3 engineers).
4 Apr 2017, 19:43 PM
#3
avatar of wuff

Posts: 1534 | Subs: 1

The issue with the forward assembly is that the engineers repair their own assembly, and they do it very fast. Thus, you can't really take the assembly down even if you wanted to.

For reference, Soviet repair station heals at exactly the same rate, whereas MechQH spawns at 3/4th the rate (since it only spawns 3 engineers).


This is something that needs to be addressed for both factions.
4 Apr 2017, 22:15 PM
#4
avatar of Mistah_S

Posts: 851 | Subs: 1

The issue with the forward assembly is that the engineers repair their own assembly, and they do it very fast. Thus, you can't really take the assembly down even if you wanted to.
For reference, Soviet repair station heals at exactly the same rate, whereas MechQH spawns at 3/4th the rate (since it only spawns 3 engineers).


That... Would explain a lot of things.
What are are the chances we get this implemented for OKW?

Currently there are only 3 engineers and they do not repair any of the set up HQ's.

jump backJump back to quoted post4 Apr 2017, 19:43 PMwuff

This is something that needs to be addressed for both factions.

Both meaning UKF and SU or UKF and OKW?
5 Apr 2017, 07:43 AM
#5
avatar of wuff

Posts: 1534 | Subs: 1



That... Would explain a lot of things.
What are are the chances we get this implemented for OKW?

Currently there are only 3 engineers and they do not repair any of the set up HQ's.


Both meaning UKF and SU or UKF and OKW?


I suggest limiting any forward repair station to 1.
5 Apr 2017, 11:03 AM
#6
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

jump backJump back to quoted post5 Apr 2017, 07:43 AMwuff


I suggest limiting any forward repair station to 1.


Limit them but also make them worth building one of. If the Soviet/OKW one is slow as shit and you can only make one it will be useless.
5 Apr 2017, 11:36 AM
#7
avatar of wuff

Posts: 1534 | Subs: 1



Limit them but also make them worth building one of. If the Soviet/OKW one is slow as shit and you can only make one it will be useless.


The soviet one repairs at the same rate as the UKF one, the OKW mech truck repairs much slower according to Mr.Smith.

But since the OKW one is also a tier building and very durable I think it is ok?



5 Apr 2017, 12:09 PM
#8
avatar of Finndeed
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Posts: 612 | Subs: 1

ah i misunderstood Smith. Yeah limit them to one or nerf the repair rates to be inline with Ost
5 Apr 2017, 18:30 PM
#9
avatar of steffenbk1

Posts: 139

The repairing of emplacement's never made much sense to me (this should be for vehicles only), seeing how they already got the ability to upgrade the durability of the emplacement. This commander of made just for sim city and it is ridiculous
5 Apr 2017, 22:24 PM
#10
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post5 Apr 2017, 07:43 AMwuff

I suggest limiting any forward repair station to 1.

Good Suggestion.
While we are at it, bring it in line with OKW and SOV, in that only tanks can be repaired, not buildings.
Otherwise buff OKW... You spend manpower AND fuel, it should be better than sim city..

jump backJump back to quoted post5 Apr 2017, 11:36 AMwuff

The soviet one repairs at the same rate as the UKF one, the OKW mech truck repairs much slower according to Mr.Smith.
But since the OKW one is also a tier building and very durable I think it is ok?

OKW has only 3 engies, the rest have 4.
OKW also does not repair buildings, UKF does.

The repairing of emplacement's never made much sense to me (this should be for vehicles only), seeing how they already got the ability to upgrade the durability of the emplacement. This commander of made just for sim city and it is ridiculous

Yeah, no doubt that was a cash grab strategy from Relic
6 Apr 2017, 10:01 AM
#11
avatar of Finndeed
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Posts: 612 | Subs: 1


Yeah, no doubt that was a cash grab strategy from Relic


I think you are giving them more credit than they deserve. I think incompetence/oversights are more to blame.
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