Forward assembly points need to be limited to one.
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Posts: 1534 | Subs: 1
Sage has 2, his tanks are repaired so much fast than mine and I thus cannot win the tank war.
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For reference, Soviet repair station heals at exactly the same rate, whereas MechQH spawns at 3/4th the rate (since it only spawns 3 engineers).
Posts: 1534 | Subs: 1
The issue with the forward assembly is that the engineers repair their own assembly, and they do it very fast. Thus, you can't really take the assembly down even if you wanted to.
For reference, Soviet repair station heals at exactly the same rate, whereas MechQH spawns at 3/4th the rate (since it only spawns 3 engineers).
This is something that needs to be addressed for both factions.
Posts: 851 | Subs: 1
The issue with the forward assembly is that the engineers repair their own assembly, and they do it very fast. Thus, you can't really take the assembly down even if you wanted to.
For reference, Soviet repair station heals at exactly the same rate, whereas MechQH spawns at 3/4th the rate (since it only spawns 3 engineers).
That... Would explain a lot of things.
What are are the chances we get this implemented for OKW?
Currently there are only 3 engineers and they do not repair any of the set up HQ's.
This is something that needs to be addressed for both factions.
Both meaning UKF and SU or UKF and OKW?
Posts: 1534 | Subs: 1
That... Would explain a lot of things.
What are are the chances we get this implemented for OKW?
Currently there are only 3 engineers and they do not repair any of the set up HQ's.
Both meaning UKF and SU or UKF and OKW?
I suggest limiting any forward repair station to 1.
Posts: 612 | Subs: 1
I suggest limiting any forward repair station to 1.
Limit them but also make them worth building one of. If the Soviet/OKW one is slow as shit and you can only make one it will be useless.
Posts: 1534 | Subs: 1
Limit them but also make them worth building one of. If the Soviet/OKW one is slow as shit and you can only make one it will be useless.
The soviet one repairs at the same rate as the UKF one, the OKW mech truck repairs much slower according to Mr.Smith.
But since the OKW one is also a tier building and very durable I think it is ok?
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Posts: 851 | Subs: 1
I suggest limiting any forward repair station to 1.
Good Suggestion.
While we are at it, bring it in line with OKW and SOV, in that only tanks can be repaired, not buildings.
Otherwise buff OKW... You spend manpower AND fuel, it should be better than sim city..
The soviet one repairs at the same rate as the UKF one, the OKW mech truck repairs much slower according to Mr.Smith.
But since the OKW one is also a tier building and very durable I think it is ok?
OKW has only 3 engies, the rest have 4.
OKW also does not repair buildings, UKF does.
The repairing of emplacement's never made much sense to me (this should be for vehicles only), seeing how they already got the ability to upgrade the durability of the emplacement. This commander of made just for sim city and it is ridiculous
Yeah, no doubt that was a cash grab strategy from Relic
Posts: 612 | Subs: 1
Yeah, no doubt that was a cash grab strategy from Relic
I think you are giving them more credit than they deserve. I think incompetence/oversights are more to blame.
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