I agree, the issue is less about the precision strike than the RNG factor for this specific weapon system.
I don't know why this mortar is the only support that can exist with 1 member of a squad or why a 300 pound mortar tube can be retreated as quickly as it does.
@metastable14
So what you are saying is that a soviet t1 to t4 build which already dominates on anti-infantry range (snipers), anti vehicle range (su-85s) also needs to dominate on indirect fire range? That is the kind of combination that makes it so hard to play against, its like beating your head against a wall sometimes
I wouldnt have a problem with a t4 tech rush if it really was a risky gambit, but at 270/90 a soviet t4 building is a same-cost alternate choice as the t3 for the player. An su-85 costs the same as a panzer 4 and comes out at the same time, and that is the crux of the problem. If panthers and brummbars popped into the game at 10 min, we'd be crying foul too
All I was saying is that the 120 should still have access to precision strike. If you are doing a T2 build would you really pick a doctrine to get a longer ranged mortar when you already have a mortar? I don't think there should be a change to soviet mortar abilities to create unnecessary diversity - weakening early indirect fire capabilities of T1-T4 play.
I agree though that SU85 + 120mm can be a potent combo because of their range advantage but Ostheer have the tools to deal with it. P4's can beat SU85's through flanking but that usually only happens through poor SU85 use or clever P4 use. When I play T1-T4 the Ostheer have two distinct windows where they can really push. The flame halftrack certainly has a range of time to run free on soviet infantry and even when I play well the P4 comes out 30sec to 1 min before the first SU85.
Edit: As a side note I think any strategy that relies on snipers is bound to fail. They are too much of a glass cannon. One sniper can be useful but building multiple isn't worth it. I just watched a stream (won't name names) where the soviet player lost because they built like 5 snipers and they kept dying. They are just a fragile unit (like they should be) and they can't be the backbone of any strategy - just support.