I think this could be something useful in Custom games. You could play against a top level friend by boosting your starting resources and lowering his.
In Automatch though it doesn't seem like something we'd want to get into, as we want the Leaderboards to be a reflection of skill. The Automatch system itself should be, after the first handful of games, be matching people against opponents that they have a chance to beat so giving one a boost seems like it ignores the purpose of that.
With a handicap system....everyone should be on a relatively even footing. Although the higher ranked player is more likely to win ...due to him less likely to make mistakes in the long run.
You want more people to play tournaments?
With a handicap system....you would be more likely to get more lower ranked players to think about playing in tournaments.
Perhaps players would be more willing to play in a tournament based on a handicap system vs the current method. As a lowly low player....hearing talk of COH2 tournament doesn't get me excited -- seriously what chance does the casual player base have at winning.
Perhaps COH2 should (due a test) host a tournament for those using a handicap system for the lowly amateur players of COH2 and a pro level (non handicap play field area) for those that think they are very good.
Unfortunately without a lobby system, mm is the way the majority of people get a game to play in COH2--- It would have to be in mm.
Maybe when the basically very good players play another very good player...no handicap system put on. But when the very good player meets the casual player -- A handicap comes into play?