The base commanders.
OKW Breakthrough: Good for long team games
Breakthrough is certainly viable in 1v1 when u go Mechanized regiment HQ, Puma + Panzerfusilier + Sturmzofficier and then convert muni to fuel and go for Obersoildaten then Panther or wait for Jadgtiger depend on your opponent. As OKW, I dreaded T-34/85 most. Those things are evil, they just kill my precious sturmpio and too tough for my Puma + puppchen to handle |
^^
I'm still wondering what the use of the Sherman's bulldozer abilites can be in a game. How are the tank traps OP against US? The Sherman's make barricade ability is curious and I don't get its practical use outside of maps like lazur factory.
With OKW special forces (early game),the German Volksgrenadier troops get 10 muni (15 adjusted) Assault grenadier attack with 2 minute timer that is a tremendous bargain and OP IMO. These can clear out support weapons and wipe squads, and lower reliance on sturmpioneers for DPS.
Cause the US sucks ball at attacking frontly, tank traps + semois base pin = US rage quit after 10 mins max. Soviet can get a mortar or Zis barrage at break point, for US u have to gain the upper hand at early or mid game or you'll die late game. Seriously, pp should try tank trap + trench and put a Rakttenwerfer in it and laugh at the charging Shermans. Trench also works well against US especially if they don't have flamethrowers. |
Jpz IV + tank traps = ftw |
57mm kills PzIV just fine, against Panther or Tigeryou better get a Jackson or you'll be crushed. If I'm a Soviet player, I'll wish I have the 57mm instead of Zis, it has focused sight at vet 1 and when you load AP round you can think of its as a Pak40. |
About the new Blitz, how the hell the Ost Blitz is much better than the OKW one? Isn't it supposed to be the reversed with OKW being elite? And with the new buffed PzIV, looks like my poor old T-34/76 will be dusted again. Now Soviet T3 is only good against OKW. |
Well if Relic can implement duplicate drops, why don't they introduce the trading system like TF2, the drop system is very good but if only they reduce the ridiculous time required for a drop. |
Don't upgrade them with G43s. The difference isn't big enough to warrant that. The advantage is they require no build time early on, are cheap/effective, and they see kind of like snipers. All munitions upgrades go to the first 3 x panzershrecks.
https://coh2-stats.herokuapp.com/small_arms
I like FJ's surprise ability but they are so, so expensive to reinforce and to lose.
Panzerfusiliers + Volksgrens with Panzershreck is a good duo to use at least against the USA.
With Luft, you have access to tank traps which is borderline OP against US, rear echelon don't have demo charges, unless US go armor for bulldozer sherman, non of their tank have heavy crush, tank traps have been buffed quite a lot in WFA, tank traps + Jagdpanzer IV = u put a middle finger to US armor as they can't flank your tank, I have caused a rage quit when I tank traps the whole middle sections in Semois and they can only go in the north VP and die there. |
Just set up a 1V1 vs the AI and alt+tab.
Let the PC farm for you - Alt+Tab back in 20 mins later and repeat.
Really just afk and farm. Why don;t somebody just create a game for farming 4v4, players log in and Alt-tab doing something else, 6 hours later reap the profit, like the old TF2 farm room. Seriously, 6 hours for a single drop is just pathetic, at least make it like ~30min, roughly as TF2. |
Pretty much yes.
Cool so what is their cost? And anybody tried the new Soviet commander? |
Very nice guide, about the Mechanized HQ, after u get a Panther, u can convert fuel to muni and spam Valiant assault and the other guys will wonder where does his infantry go. With the current meta, do you find any use for Sturmtiger or IR HT? I feel that they are mostly luxury unit. And about the Airborne assault, do not use it in the sector with the M8 or the 75mm GMC. Your falls will be killed as soon as they land, I found it the hard way in my last game. |