Or more on the fact that people spam Maxim because Cons are already crap and with the intro of OKW is even more of a joke. Guards needs 90 muni to be effective and they drop weapons like crazy, shocks are only good at close range and being damn expensive so if Soviet have anything better at killing inf than Maxim and Sniper, I'll be happy to oblige. This is a problem from day 1 with Soviet: bad faction design. |
At the middle VP, my Raketenwerfer 43 just get stuck there, can't move, can't retreat. Plz fix this Relic.
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For Soviet: Maxim or Shocks will melt them hard, for US: .30calrifleman or airborne and you're good. Just watch out for the MG42 behind them, pure Osttruppen spam is suicide because these guys can't kill anything except double faust M3. |
Force retreat is pure awesome against flanking Shocks/Paras with Thompson |
I've had decent success with the Scavenger commander. I usually make 2 Volks, 1 Kubel if I feel the map suits it and add on a Sturmpioneer. Any infantry I lose gets replaced by Jaegers and there's the option of an Ostwind which is actually quite a reliable AI tank. Couple that with some Rakettenwerfers, 1-2 shrecks, a puma and you have a pretty formidable army. The real key to this strategy is knowing when to use the ostwind (both calling it in and engaging the enemy) and when to invest resources elsewhere or pick engagements that are most certainly going to let you escape since the OKW have no real oh-shit measures if you encounter a random tank with the Ostwind.
Hope this helps, let me know if there's anything else I can help with.
Thx, the real problem for me in this doctrine is that there is no reliable anti-blob measure, Jaeger + Volk + Sturmpio just not enough against the rifleman horde and spending fuel on Ostwind feels really dangerous when u know there is a T-34 or Sherman out there. |
Anybody has a any success with the Scavenger doctrine in 1v1? The thorough salvage bonus feels minimal, the Jaeger inf has crazy reinforce cost, and Ostwind arrives too late. |
But right after I got back to main menu everything is alright again, I mean it's only like 5 sec and the game just kick me out. |
Nice game WP, but anybody feels the Wehr would win if he chose the Puma doctrine? Cause the 105mm is just a dead weight and it looks like Ost T3 is totally ineffective against US, when he went T4, Panther hit the field and magic happens, and poor Brummbar, forever doomed its owner. |
I'm winning and all of a sudden I got disconnected and the game call me lose?? |
Tried it, it does wipe KT from full health.
Also scavenge docterine arty is either strange in design or bugged, yes. I call it down once in one spot and it just keeps coming down over and over and costing me nothing.
Lucky me, I get the two drop commanders with the most broken artillery in the game.
Scavenger arty's number of shells also depend on the amount of muni left in your store after you use the ability. For example, vs AI I use it when I have 700+ muni and it just barrage non stop until the HQ is down. Usually, as OKW you'll rarely float muni that much. If you have ~200 muni, the barrage is just like the Ost 105mm arty strike. |