
Profile of gokkel
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Timezone: Europe/Berlin
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Post History of gokkel
Thread: The ready aim time of the Raketenwerfer 43 Püppchen10 Aug 2014, 09:58 AM
I agree, it is already hard enough to get a Raketenwerfer into range, it should at least start to fire in reasonable time once it is there. Currently you are lucky if you even get one shot off before the enemy drives away, and that one tends to just hit the ground... In: COH2 Balance |
Thread: OKW defensive doctrine is missing teller mines9 Aug 2014, 20:29 PM
I would happily trade them for the S-mines, but whatever, we have to make do with what we have I guess. In: COH2 Gameplay |
Thread: Bulletin Progress7 Aug 2014, 15:58 PM
Ello gents, random question. I recall back in the day when I first gave coh2 a go, you view all unlockable bulletins and commanders as well as your progress toward them. Is there anyway to still do this? Thanks No, since there is no progress to bulletins etc. anymore, you just get randomly stuff through War spoils by playing games. Sadly there is also no list of bulletins etc. that you can get through war spoils. In: Lobby |
Thread: Cruzz's Fantasy Patch Thread 2: WTFWFA Edition7 Aug 2014, 13:42 PM
What makes the MG34 a "super MG42"? Unless the stats pages I checked are wrong, the MG42 indeed does more damage and more supression than the MG34. Putting it on a similar price as a supression buffed Maxim also feels wrong to me. The whole concept of basically declaring a WW1 machine gun the best and most expensive machine gun of WW2 feels ridiculous as well, completely apart from gameplay point of view. There are some other changes I find weird, some others are good, but I am not going in detail on all of them now, after all I won't pretend to be a balance expert. In: COH2 Balance |
Thread: Who else loves the ISU these days? :D7 Aug 2014, 09:27 AM
When I spoke of AT guns I thought mostly of ZiS-3 vs Pak40 I admit, which are similar in penetration. But even the American gun has an ability that increases its penetration also to a similar level, and since the ability lasts 30 seconds or so I think it makes very well sense to compare it to them. Rate of fire may be different, but you know, there are so many things that can affect tank combat a lot outside of that. The ZiS-3 crews might survive longer than Pak40 crews because they have more health, Guards Rifles can button tanks, which effectively gives you enough time for some extra shots while he is standing there doing nothing, and Mark Vehicle commander ability reduces the amount of shots you require. Now you can rightfully say that the OKW Command Panther has a similar ability to Mark Vehicle, even if that is more rare. You could also say that not every Russian commander has access to those things, I could say now that the ISU commander has coincidentally access to both Guards Rifles and Mark Vehicle and then also to the Sturmovik Triple Bomb drop that if it hits will do massive damage to vehicles. We were not just talking about that commander, I am aware, but all I want to say is there are so many different things that could affect the outcome of the fight that I find the general statement that Axis armor is significantly more valuable than Russian / Allied armor not very accurate or useful. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D6 Aug 2014, 23:06 PM
Why did I know you would appear again to say something like this? Armor is armor. Anti tank guns are nearly the same, IS-2 has slightly better penetration than Tiger, T34/85 has slightly better penetration than P4 etc., you cannot just say that allied armor is worth less than axis armor overall, not everything is a Panther. And even if there is a slight difference, it hardly disqualifies my statement that the ISU-152s armor is not really a weak point, unless you think Tiger armor is weak. In: COH2 Gameplay |
Thread: Who else loves the ISU these days? :D6 Aug 2014, 22:38 PM
Seriously people is complaining about ISU-152 armour? I thought it was its only feeble point. Do you consider the armor of a Tiger a weak point? Because it has slightly less armor than an ISU-152. Only tanks that have more armor than ISU-152 are IS-2, King Tiger, Jagdtiger and Elefant. In: COH2 Gameplay |
Thread: Plane crashes6 Aug 2014, 17:57 PM
In some way I find it really cool that planes crash and can do some damage, but I think it may be a bit too random and too impactful for such things to make sense in this game. I already often lost squads to crashing planes, but today I had an especially absurd example. My King Tiger was being repaired at some point while standing still; the enemy player called in the American rocket plane to attack the King Tiger during this (he got vision from a Scout plane or something like that, there were no enemy units around). The King Tiger was now already at full health when the rockets came in, which didn't do awfully much to my King Tiger as it was not driving into the rockets (this is when the ability would do significant damage), however my T4 truck Flak cannon shot the plane down just after the rockets have been fired and the plane crashed directly into my King Tiger. While the King Tiger was at full health and only slightly damaged by the rockets, the plane brought it down to only a tiny amount of health, and it also killed the Sturmpioneer squad that first survived the rocket strike. So if my King Tiger was not at full health by the time this happened, I would have lost the whole tank just because of some incredibly random incident that you have not much control over. A tank with a smaller hit pool would be destroyed even at full health. I think it would be best if the effect of planes crashing was at least reduced significantly, if they don't want to completely remove this aspect of the game, because it is in some way quite fun and exciting I admit. In: COH2 Gameplay |
Thread: WFA Veterancy Guide6 Aug 2014, 13:27 PM
One single time I had a Sturmtiger at Veterancy 5. If you want to get a lot of experience on it, you have to keep shooting at tanks with it, you get nearly no experience from infantry. That game was complete madness in 4on4 though, and we still lost, so... not really relevant. In: COH2 Gameplay |
Thread: IR STGs or lmg34?6 Aug 2014, 11:40 AM
The upgrade seems decent at removing units from buildings, I think it ignores the cover bonus there as well. Otherwise I only see a point in that upgrade when fighting on maps like Ettelbrück Station where you are nearly always in close combat, however the upgrade will still not let you beat Shocktroops on their own in close range, so you still cannot just rely on that. Otherwise I think it is better to keep the LMG and save the munition. In: COH2 Gameplay |
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