The thing is, it´s not 10 games it is 160 (10 games for each faction in each gamemode).
Sure someone could be the new bobby fisher of coh2 or something like that, but it´s not a good idea to design the matchmaking around a minority.
I´ve seen worse and better matchmakingsystems. In 1vs1 this is not a real big deal, still a terrible introduction for new players because yo have to go to the forums to find out why you are placed against topten players (I was mostly shopping on amazon after i knew about the "placement"-matches, alt+enter...), but in teamgames it´s a realy annoying way to match up teams.
Well with that calculation you could say it is a virtually endless amount of placement games, because there is also a different placement for every different team constellation for arranged teams |
Who the fuck talks about old value of ost sniper?
We're talking about TWO HP POINTS.
Are you so blinded by bias that you don't even see what people are writing in the thread?
We already had that discussion. Why do you think Relic chose 82 and not 80? Because a lot of things will kill 80 HP soldiers, including some really RNG things, but 82 HP will let them survive some of those, so those 2 points make a huge difference (which is why you want to take away the two points). Putting it to the old value or putting it to 80 HP makes little difference in that sense.
The Soviet Sniper will be still be more survivable than a 80 HP German Sniper would be even without Sprint. Against small arms (80 vs 2x48), against AT guns, mortars, in Sniper duels etc. because where the Soviet Sniper will usually lose only one guy the German one will lose the whole squad. How will you justfiy this disparity then if you put the German Sniper to 80 HP? Now it seems more fair, because while the German Sniper is still more vulnerable to some things, it is not (unrealistically, but still) in other situations.
And please Katitof, stop accusing other people of bias all the time. I see you post in nearly every thread in this forum, but I virtually never see you take a position that is contrary to Soviets or in favour of Axis. I have no problem to admit to everyone here that I much prefer playing Axis factions, and while I am maybe a bit more passionate about topics involving Axis, you can still find posts of me that are not always the same onesided way. |
Yes Sprint was nerfed, but if you nerf the German Sniper back to its old value then the Soviet Sniper will STILL be more survivable even without Sprint. |
Here are just several of my posts where I savagely attack the Soviet Snipers, there are many more if you look for it:
http://www.coh2.org/topic/23339/title/post/210136
http://www.coh2.org/topic/23339/title/post/210060
http://www.coh2.org/topic/29809/title/post/273502
Some of my own quotes:
"Soviet snipers are the epitome of bad game design."
"they break everything that is supposed to be the defining characteristic of the unit, and replace it with a completely incongruous set of superpowers. These snipers can sprint away from infantry, cloak, turn around on a dime and shoot running, advancing infantry in the face with 100% efficiency, then continue sprinting away."
And? Now what?
Fine then, I wasn't aware of that. Then at least your argumentation makes sense. So you are in favour of nerfing both the German and the Soviet sniper? |
So people think that a DIRECT hit of a Katyusha rocket should not kill a Sniper? Not even discussing realism now.
Maybe if a T4 late game dedicated indirect artillery unit opts to use its telegraphed, dodgeable barrage on a single infantry unit (designed around a risk / reward mechanic), and if said artillery happens to land a lucky rocket straight into said infantry unit out of its ridiculously large circle of effect, maybe, just maybe, it is not unfair to call BS on the video.
Out of curiosity, what do people think should happen if a Katyusha fires into a sniper, and the Ostheer player fails to react? If a direct hit cannot kill the sniper, with the scatter of individual rockets and the time between rocket clusters, this means you people actually think Katyushas should not be able to kill Ostheer snipers whatsoever unless the player is a brainless, microless noob and sticks around for the full barrage?
Do people really think that Kats should be that harmless? That a 360MP unit should survive indirect arty simply because it's expensive?
Risk and reward, people. If a Kat can't kill the Ostheer sniper even with the help of RNG gods, then where is the risk, precisely?
What do you want? The change was not implemented so that specifically Katyusha doesn't kill the Sniper, but many other things as well. This is just a side effect. Nerfing the Sniper so that the Katyusha can oneshot the Sniper will mean that other things will do the same again as well.
The Katyusha will still kill the Sniper just fine if two rockets hit, which is not unrealistic.
And where have you been all the time when Soviet Snipers were much more survivable than the German Sniper? When they had even a Sprint ability allowing them to get out of all kinds sticky situations? There were no lectures about "risk and reward" for all these years, but now after a few hours the Soviets rally because they get a look into the mirror. Even now the Soviet Sniper is still similarly survivable as the German Sniper, except that a direct hit from a Katyusha would kill the Sniper, however with a good chance that the second squad model still gets away... |
Scavenge Doctrine artillery is ok'ish. Breakthrough artillery takes ages to begin and can only be targeted on enemy sectors, so it is very unlikely to hit anything with it which makes it a bit expensive, but I like the concept. The Zeroing Artillery is junk since it got nerfed / broken.
Of course OKW will generally not be able to use those abilities a lot because of lower munition income (unless you transfer fuel into munition), which will get worse now if you want to upgrade Obersoldaten. But you can save now some munition from Panzerschrecks by investing into Raketenwerfer on the other hand.
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And up until now they had less hp then normal infantry.
Another reason why it makes even less sense for one to have more.
I find it pretty hilarious that you even try to defend sniper eating a rocket to the face.
Up until now PTRS was completely useless against infantry. Another reason why it makes even less sense for them to do more damage than normal rifles.
Pointless argument.
I don't like that Snipers eat rockets from a realism or immersion point of view. Then again realism is lacking in many areas in this game. I just don't want the Sniper to die to all kinds of random things, and apparently neither Relic wants, they specifically said that in the change log and made several changes that try to reduce the amount of oneshots on squads. Since the Sniper is a one man squad you can only reduce that by buffing them over 80 HP. If you have a better solution then surely everyone will listen.
That example with the Katyusha is not that great anyway, because I bet in the majority of the cases the Sniper will still die because it will get hit by another rocket. |
I'm simply pointing a hole in your logic.
82 hp breaks the general infantry hp rule and makes it imbalanced.
You say sov snipers are not vulnerable to the same situation.
You couldn't be any more wrong here, they are in fact twice as vulnerable to mortar/pwerfer hits as the german sniper because they have half of the hp and stay on top of each other because of squad bunching, even if they are not on top of each other, the AoE area that is lethal to them is much greater then to ost sniper, which means AoE weapons are now much more deadly against them while axis sniper, as long as on full hp is pretty much immune to first hit.
THAT is imbalanced. That is all the difference between 82hp and 80.
That is why we have no longer 2% hp bulletins, because they were broken OP, just like the 2 extra hp on ost sniper already proves to be, making it THE most durable infantry unit in game against all 80dmg weapons, including rockets and mortar shells.
That is what it is about. The 82 instead of 80 is simply plain retarded from gameplay point of view, not realism.
The general infantry rule has been made for infantry squads. The Sniper is the only unit that has not a squad, so it makes sense that rules can be altered as well. |
According to Cruzz on some chat the Soviet Mortar was not actually ninja buffed, the guy who said that apparently misread (if you compare to the changes in the change log, the changes described for the Soviet Mortar are identical to those done to the USF Mortar Halftrack). |
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