As you can see the pickrate increased substantially. Pretty sure the culprit is the hero of this thread.
have u thought about the pick rate increase due to how absurd the B4 is in grp games?? |
this is a completely biased thread. u did not mention AVRE got a turret anywhere in ur comparison (please correct if i am wrong, but i didnt see any mention of the turret). this is a big game changer as u dont need to rotate ur entire tank to aim, which makes the targeting WAY more response hence easier wipes.
this does not even take into account the crap commander abilities in the doc.
so now the axis finally gets a half working blob deleter and its deemed OP??the shell even gets blocked by trees for gods sake. as i mentioned in other posts losing units to ST is pure l2p issue.
anyone who says the ST is OP obvs havent tried the AVRE or the new B4.
and y dont i see threads about nerf AVRE??? forum is completely ally biased. |
So pretty much title.
Its really pissing me off that no matter how I try I'm unable to effectively use IGs. I do great with soviet\wehr mortars, I understand the "shotgunning" use of UKF\USF mortars and that you really want to use them at close as possible.
OKW IGs is a complete different story, when I use it it feels like it cant hit shit and its a MP dump, no matter with barrage or autofire, where mortars would have obliterate enemy IGs just totaly suck ass in my hands. While I usually see ppl being able to utilize it and deal good damage with it.
Speaking mostly from a teamgame perpective.
this is a garbage unit for 270 mp, best advice is prob dont use it |
Oh and put back the manual reload, so the owner has a bit more to do than just going forth and back and until pushing the hit button.
do u even play the game?? have u even tried the unit?? it still requires manual reload.
maybe try not to grp all ur units into a single blob?
if u compare the current b4 or even the avre the the sturmtiger straight up feels lackluster. this does not even take into account of the crap commander abilities in the doctrine.
losing units to a sturmtiger is a pure l2p issue |
Here's a questions for the community as people argue about the B-4 203mm;
1. Would you prefer it to be tuned in its current iteration with stat adjustments. 3 shots with lower damage over a period of time.
or
2. Revert it back to what it was. 1 high damage shot.
Tuning the cooldown and the maybe reducing/removing the suppression would likely be priority on question 1.
tbf i quite like the current iteration with the 3 shots to reduce the rng nature of the b4, but as it stands right now, the b4 is way too good in grp games esp 4v4 mode. id prefer to reduce the dmg and reduce suppression radius. |
Yeah, that the point with LeFH and ML20. B4 on the other hand has AOE and Suppresion and IF its not a total complete miss, you will ALWAYS do damage. Near hits will destoy squad health and suppress them (forcing you to retreat), close\direct hits will just down right destoy you. In comparecent to ML20\LeFH B4 chances of dealing damage\wipes are x10 highter in comparison to mentioned ML20\LeFH.
Also it doesnt have 10+ seconds between shots.
The same literally applies to any other howis in the game. What is your point? Fact is, that B4 is still better in harrasing\wiping then other howis by a mile, unless you need to destoy static possitions.
Muni vs unit cost (in teamgames) only applyable if one rush it. When you have already established army, 400 MP and 50 fuel isnt even comparable to 200+ muni. There is no way player spending muni to counter howis will be able to keep pase with the guy rebuilding howis.
Also, how muni is not that important in your eyes anyway? No the fact that you wont be able to throw nades, use abilities, give inf upgrades in case of a lost squad is somehow less important then 400MP and 50 fuel?
And yes, aurgument that "if howis hit something" is questinable, but again chances that you will hit something are incomparably highter for B4 now.
Instead of looking at the B4 from a perpectinve of "Its not OP, its just another good howi", compare it to the other howis and the way they are countered. Since they have same advantages and disadvanatges, compare what amount of damage they can do in the same environment, with the same amount of shots and in the same situations.
Thats why B4 is not okey right now:
CP cost - the same
Res cost - the same
Raw damage - B4 is better
Barrage cooldown- B4 is better
Burst damage - B4 is better
Chances to hit\kill with first shell\few shells - B4 is better
Stopping inf advance - B4 is better
Bombard static possition\deny zone - B4 is worst
And its not marginally better, its by far better.
this is such an underrated comment,100% agree the b4 needs to be changed. |
this actually shows its effectiveness, since you don't need to be very good to inflict serious damage. There are units like ostruppen that shine through cost effectiveness, but you need to apply pressure with them and trade with the opponent, which is a skill that lack mid-low rank players. With ST you just need to it set up and click 2 buttons.
Pretty similar situation was with ISU, when you could camp 1 VP from 70 range and wreck everything. No skill was needed, just a suitable doctrine with this unit.
yea with the b4 i dont even need to set up and press 1 button which fires 3 shells, sounds fair right?? |
I think the Sturmtiger commander actual.... needs a nerf. Either removing its ability to roll 2 heavy tanks, or just increasing ST aim time further. The ST is in every 4v4 game.
The projectile is now consistent, so it gets consistent results. This has massively improved its usability and as such... it gets used a LOT. Its like a AVRE, but with bigger boom more range and less deadly return fire. Previously, that was countered by its insanely inconsistent projectile. Less armor yes, but JESUS. I'm seeing consistent rage quits from the lower skill side of the community. its no fun losing games when your ally eats a ST round and loses his Vet 3 infantry AND the tank they were next to.
doesnt this sound familiar with the B4 spam in 4v4?? i dont see u complain about b4 which fires 3 shells compared to the 1 of st. maybe see the game from axis perspective aye. pure l2p issue |
have u tried the new B4? u r complaining about a unit in a totally useless doc apart from the unit iteslf. id argue even the sturmtiger feels very underwhelming compared to the new buffed B4 or the avre( which also have way better commander abilities compared to elite arm)
the sturmtiger does not have a turret, it also have a very long aim time which means u should be able to predict and dodge the inc shell. this is very diff in the situation with B4 or the Avre.
once it fires it becomes totally useless for ~1-2 min(reload + repair + moving it back on the field). u should use this time to position ur tds as aera said.
also not to mention the shell can be blocked by many objects such as houses or even some poles/trees, a good tip is to learn the map and remember which environmental object can block the shell and bait out the shot.
seems like a pure l2p issues |
As the devs buffed the B4 into the high heavens, the stumrtiger is getting left behind. not only the sturmtiger only gets to fire 1 shell, the firing animations is very slow and gives the opponent plenty of time to react.
i personally feel the sturmtiger is very underwhelming right now, deserves a little bit of love. |