I completely agree with LeYawn and Lateralus |
After you spend those 300 MP on it, you should click on a certain ability button of the truck (look for it, I don't remember how it is called). That abiity just set it permanently as your retreat point. |
No, this BO also work against Soviet industry ... but with the Pak43 commander (yeah,
you have to be lucky to have it).
Very, very lucky indeed. In any case I don't like static weapons. It's easy for a soviet to kill pak40 or mortars... it will be easier to kill a Pak43 crew.
By the way, as StaroftheWar said, there are many differences between 1v1 and 2v2. Mabye in a 2v2 you still have some possibilities. 1v1 seems to be harder for OKW. |
Oh come on! How is it possible to loose against OKW using Soviets? Just has a fast clown car with flamethrowers on it. Wait an early Flaktrak or a Puma, counter it (or both) with a pair of guards.
Moreover the most valuable unit of OKW in the very beginning of the game is the Kubelwagen, just upgrade AT nades and use them. No way OKW can win. Handle with care just their Sturmpio (also a Maxim spam can be usefull with that strategy). |
I think you're doing something wrong. OKW is a powerfull side, but you must manage all of your ressource carefully, and progress through tiers in a methodic way.
Take a look on the corp.shepard "Luftwaffe lockdown BO". He perfectly captured the essence of the OKW :
- T1 : take key location and lockdown with MG34 / sandbags / Medic HQ
- T2 : establish strong defense around your HQ with schrecks / Ratten / Inf hotwiz (even Panzerjag)
- T3 : Map control with Fallshirm / Obersoldaten
- T4 : finish with Panthers / or Koening Tiger for the lulz
The main difficulty in this BO is to resist against inf spam / early M15A1 / Stuart or Maxim / M3 spam, especially on open maps. Construct your Medic HQ on a key point is the most important thing in this BO. U MUST DEFEND IT AT ALL COST ! If you fail at this, you can say "GG". But if you resist the five first minutes of the match, your opponent will have big diffcult to dislodge you, esspecially when the schwere HQ will come !
Try do that against a good soviet player using Soviet Industry doctrine. No way you can hold all those positions. Moreover the russian can easily have both tanks and good ranged weapons. It is just IMPOSSIBLE to win against a soviet with a similar ability. I think I am going to ALT-F4 every game against soviets and I'll return to Ostheer. At least I have pak and and Panzer IV. |
I could try that but how to counter T34 spam then? I could make a Puma or a JagdpanzerIV, but I saw soviets spamming 2 or 3 T34 after few minutes. The OKW just has not enough fuel to have a fast pair of Pumas. :-/ |
double Soviets with FHQ combined with maxims+mortars on semoisky against double OKW is just too much fun
Soviet easy win I suppose |
Short and simple: how to counter the clowncar with flames in it? 3 sturmpioneers cant destroy it just shoooting at it and if the russian player is not a total fool, he will use the clow car just to keep u far from resources. It's an easy gg after 5 mins. |
I am not new to CoH mechanics and I think to be a decent player (I used to have a nice W/D rate some time ago) but I am facing very big issues using OKW. Especially in 1V1, I find really hard to hold the all the key sectors on the map.
So, anyone has a good start strategy to spread with the community? I thought 3 squads of Sturmpioneers, combined with a Kubel, could give to the german player an excellent advantage, but I also heared that a volks spam could be difficult to counter. Any idea? |
Nice to know.
I just experienced the russian counterpart (I suppose) which just destroyed my infantry and damaged an halftrak.
I hoped those close air support was like the first CoH Henschel support. That plane had 75mm cannons, this one 37mm, so I think it is just anti light vehicles. |