I want to like OKW...
Posts: 196
Posts: 76
You asked a very general question so ill give general tips, use hard counters to what your opponent builds (infared halftrack helps allot here). Don't try to save up for king tiger. Don't meat shield with your expensive infantry. Not losing units is important for all factions but even more so for OKW.
Get arty halftrack or sturmtiger against weapon teams... lol
Posts: 50
... I really do. The Breakthrough doctrine with its Panzerfüsiliere and almighty Jagdtiger seems especially nice, but... the horrendous income, crappy midgame and lack of a tank that can hit infantry kinda kill the army for me. Maybe i'm just doing it wrong though, so.. any advice?
I think you're doing something wrong. OKW is a powerfull side, but you must manage all of your ressource carefully, and progress through tiers in a methodic way.
Take a look on the corp.shepard "Luftwaffe lockdown BO". He perfectly captured the essence of the OKW :
- T1 : take key location and lockdown with MG34 / sandbags / Medic HQ
- T2 : establish strong defense around your HQ with schrecks / Ratten / Inf hotwiz (even Panzerjag)
- T3 : Map control with Fallshirm / Obersoldaten
- T4 : finish with Panthers / or Koening Tiger for the lulz
The main difficulty in this BO is to resist against inf spam / early M15A1 / Stuart or Maxim / M3 spam, especially on open maps. Construct your Medic HQ on a key point is the most important thing in this BO. U MUST DEFEND IT AT ALL COST ! If you fail at this, you can say "GG". But if you resist the five first minutes of the match, your opponent will have big diffcult to dislodge you, esspecially when the schwere HQ will come !
Posts: 40
I think you're doing something wrong. OKW is a powerfull side, but you must manage all of your ressource carefully, and progress through tiers in a methodic way.
Take a look on the corp.shepard "Luftwaffe lockdown BO". He perfectly captured the essence of the OKW :
- T1 : take key location and lockdown with MG34 / sandbags / Medic HQ
- T2 : establish strong defense around your HQ with schrecks / Ratten / Inf hotwiz (even Panzerjag)
- T3 : Map control with Fallshirm / Obersoldaten
- T4 : finish with Panthers / or Koening Tiger for the lulz
The main difficulty in this BO is to resist against inf spam / early M15A1 / Stuart or Maxim / M3 spam, especially on open maps. Construct your Medic HQ on a key point is the most important thing in this BO. U MUST DEFEND IT AT ALL COST ! If you fail at this, you can say "GG". But if you resist the five first minutes of the match, your opponent will have big diffcult to dislodge you, esspecially when the schwere HQ will come !
Try do that against a good soviet player using Soviet Industry doctrine. No way you can hold all those positions. Moreover the russian can easily have both tanks and good ranged weapons. It is just IMPOSSIBLE to win against a soviet with a similar ability. I think I am going to ALT-F4 every game against soviets and I'll return to Ostheer. At least I have pak and and Panzer IV.
Posts: 165
In 2vs2 i am doing fine with 3 volx and 1 kübel into JP4 or T3 with stuka.
Like another player mentioned before, dont save for king tiger! Spend it for the hardcounters!
P2 Luchs works perfectly fine vs infantry but can lose again a Flak. You have to earn the experience and the moment you received them you are going to know which build works perfectly in which situation
Posts: 50
Try do that against a good soviet player using Soviet Industry doctrine. No way you can hold all those positions. Moreover the russian can easily have both tanks and good ranged weapons. It is just IMPOSSIBLE to win against a soviet with a similar ability. I think I am going to ALT-F4 every game against soviets and I'll return to Ostheer. At least I have pak and and Panzer IV.
No, this BO also work against Soviet industry ... but with the Pak43 commander (yeah,
you have to be lucky to have it).
Posts: 40
No, this BO also work against Soviet industry ... but with the Pak43 commander (yeah,
you have to be lucky to have it).
Very, very lucky indeed. In any case I don't like static weapons. It's easy for a soviet to kill pak40 or mortars... it will be easier to kill a Pak43 crew.
By the way, as StaroftheWar said, there are many differences between 1v1 and 2v2. Mabye in a 2v2 you still have some possibilities. 1v1 seems to be harder for OKW.
Posts: 196
I have no idea how to counter a lot of stuff though, like units in buildings, snipers, M3s... and you can absolutely not afford to lose units that cost fuel.
And once the enemy gets their T-34/Sherman-spam going, I'm in trouble. Plus, if they can shut down my infantry early, for example with M15A1 or M20 or lots of BARs, well, then I'm fucked right there.
Posts: 1225
And god help you if you are facing a competent Soviet T1 player.
Posts: 39
The early game sturms are almost too powerful with the 44s, but very effective at getting early map control, I just cant turn that advantage into anything useful. By the time you get to the puma, its too late as the US or Russian medium/heavy armor is already on the field, so maybe I should shoot for the jagdpanzer T2 and a flak in T3 and give that a go.
really frustrating faction for me right now, defeat from the jaws of victory on all my games.
Posts: 40
Posts: 196
The early game sturms are almost too powerful with the 44s, but very effective at getting early map control, I just cant turn that advantage into anything useful. By the time you get to the puma, its too late as the US or Russian medium/heavy armor is already on the field, so maybe I should shoot for the jagdpanzer T2 and a flak in T3 and give that a go.
I think this is largely due to the income penalty. Map control is just not worth as much for OKW since you gain 33% less munitions and fuel.
Maybe agressively pushing for the enemy cutoffs, or at least harassing it constantly, would be an option?
Posts: 40
I think this is largely due to the income penalty. Map control is just not worth as much for OKW since you gain 33% less munitions and fuel.
Maybe agressively pushing for the enemy cutoffs, or at least harassing it constantly, would be an option?
Any Ally player who play against OKW knows it and he/she will keep at least a fuel in order to have vehicles or tanks as soon as possible.
Posts: 1384
I haven't played against Soviets yet though. It works great on Americans.
EDIT:
Here's a replay of a build I'm working on that demonstrates this.
Posts: 196
I'd post my own replay, but honestly, I made some really stupid mistakes and my enemy wasn't a genius either it seems, so I imagine its value is rather limited
Posts: 1384
Posts: 40
I feel like the way to play OKW is to minimize capping in favour of early harassment with storm pios and kubel wagons. You can decap your opponents stuff, which will hurt him greatly. And you'll likely inflict heavy MP losses.
I haven't played against Soviets yet though. It works great on Americans.
EDIT:
Here's a replay of a build I'm working on that demonstrates this.
I didn't watch the replays but your strat seems pretty interesting... a change of mentality could be needed.
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