Depends on what map and what mode we are talking about, spawn point and even strategy you planing to go for.
In general there is not much variability in med truck placements, if you want forward retreat, in most situations its near middle or between middle and your side of the map with aim to help your forces to switch sides and directions of attack quicker.
With flak it all depends on situation, if you have strong lead and force nearby to be sure it would deploy undamaged, it is good idea to build it very aggressively on key strategic point such as fuel to make coming back for your opponent(s) near impossible. In other situation it is good to be conservative to protect nearest vp/cut-off point/or just build it in range of med HQ to cover it.
And always look for behind shot blockers/building deployment to make any attempt to kill truck very challenging and partially protect it from artillery fire. If it impossible, always pull your truck deep into your territory to make enemy if he aims for it destruction fully commit and push deep where you can catch him with multiple flanks and make pay dearly.
Thanks for the feedback
As I said I play almost exclusively 1v1. Seems like I struggle a lot with aggressive placement on Coh1 1v1 maps so I tend to put them either in or close to my base. That -80 fuel is just so bad if I lose the flak. On larger 1v1/2v2 maps I tend to do as you advise.
And yea, vs brits and the American pack howie, I'm very cautious about making a forward base unless it's a very long map. Learned all this the hard way |
Situational
Do you mind expanding a bit? On what maps/against what factions would you be more risky? How big a lead? Do you try build right after sweeping the map? |
It's not just a matter of when you do it, there's also where you do it...
Yea I have a pretty good idea of where to place the trucks (at least the medic and flak) but on small maps there seems to always be a chance of a good flank ruining my day even if I put them in "safe" locations.
Although I do struggle with trying to find good placement on Arnhem. Any ideas?? |
As I started playing OKW 1v1 recently, I noticed that it is not as easy to set up my trucks as I thought. I have on more than one occasion lost my flak truck during construction and it basically means I lost the game.
Now I am taking a much more conservative approach to my placement due to the high cost of failure. But maybe it is worth the time and effort to properly guard my truck construction and hold off capping for a few minutes.
What is everyone's thoughts? |
Error when I try load the replay because I don't own brits. That's awesome. Thanks relic. |
Lol, eat it SEGA. DLC commanders are terrible and they screw the consumer. We know it. You're not smart, it's costing you more money in opportunity cost then you make with the DLC. I would have bought brits, but this is a joke so I'm not. |
Not really well spotted, everyone knew this since CoH1.
For some reason relic bloated scale of 222, which makes many players think it was actually big, bulky and durable.
I didn't notice it till it was brought to attention. Don't need to be a jerk. Here, I fixed it to a non-jerk level;
"For some reason relic bloated scale of 222, which makes many players think it was actually big, bulky and durable." |
People only bitch about rng when it goes against them. |
So instead of moaning about it, what do you suppose we... they... us... whomever should do about them? And I open this up to both ISG's, what role should they perform? In my opinion the idea of immediate close support, essentially directly behind infantry, makes sense. Give them a fixed firing cone like an MG42, and decrease the range a tad, remove the pinning, and make players utilize them as an anti-infantry field gun hybrid. That's my interpretation of the unit
+1 |
Why is everyone just talking about the leig? Both it and the howie need its suppression and accuracy looked at with the intent to improve their role. Their role as a more powerful, longer range mortar, not a sniper/mg grenade. |