Some one suggested to have a toggle button like the Sturmpios minesweeper. I liked that idea. |
There's honestly no reason to pick any other usf commander. Mines, elite inf, heavy tank, arty barrage (albeit smoke). What's the point of even having other commanders |
Player 1: Veterency should be important
Player 2: I agree, I'll buy all the things that wipe squads and destroy vet because vet is so important
Player 1: THAT'S NOT WHAT I WANTED
Lol, what? That's not it at all. You shouldn't be punished for not having 3-4 mine sweepers. You should be punished for having low health squads moving in risky areas. As said, mines should suppress full strength units, kill low health ones. Nothing should be able to wipe squads easily unless they're very expensive. |
There are many things in this game that don’t make sense historically but are in here for gameplay purposes. Hence the Ostwinds when only about 100 were produced. Or the KV-8 when there was only about 140. Also, the scaling is ridiculous if you look at the 222 scout car. I do think if Relic tried harder, they could find a good balance between historic and gameplay, but that’s not on their minds right now. |
I've always felt USF is one of the easier factions to play. Also according to coh2charts they are the strongest faction by far. |
I know.
Squad members grouping up is predictable based on cover. Gotta be careful to not let that happen if you're worried about mines.
Got it. Then I guess it goes back to my original point of mines shouldn't wipe squads and grouping should be handled better. Like I said, I love mines, but it feels cheap when my opponent loses a full health vet 3 squad just because the grouping sucks. 30 munis for a squad wipe is nuts. |
Honestly there's nothing wrong with mine squad wipes.
Shouldn't wait until you explode to start building detectors.
It also helps to move your squad smartly and avoid them grouping up too much. Most mines are in pretty common spots, afterall.
I don't mean grouping as in two squads. I mean the proximity of one squad's members walking close to one another. If they are more spread out it wouldn't wipe squads so easily, like CoH 1. Very rarely did a mine wipe squads unless they were already badly damaged. |
Is it just me or does this happen more often than it should? I love mines, love them. But I see opponent's squads (and of course mine own) get wiped from them quite often. I feel bad every time it happens lol. Mines should take out 2 men, 3 at most. But I consistently see them take out full health 4 man squads. The grouping is so bad in Coh2 that these types of things happen. If only the grouping was better we would see less wipes due to HE shells, ISGs, mines, and less shreks/zooks taking out 3 men.
Would fixing the grouping be difficult? It doesn't even seem to be on relics radar. |
Considering Ost have a very expensive T4 tech cost, but nothing rewards, would it be ok if giving a grenadier 5-men squard upgrade after BP3 tech? It will give grenadier a better late game durability, also make the BP3 more interesting.
You're thinking of the wrong osttruppen. Not OWK, OST 6 man ost. |
Once again it seems like relic sells a new faction that is OP, only to Nerf it in two months. I never bought brits, just saying this is a pattern. $$$ |