For all of our griping, RNG does one thing very well
Posts: 279
I watched a lot of competitive SC2 a long time ago, and it doesn't give you the same suspense as watching a CoH2 match. You know how the game is going to play out from the opening 2 minutes of the game because there is no RNG. Every battle is decided before it begins. You know the stats of each fucking Oracle or Zealot, and you know the stats of a Zergling and a Hydralisk. You know exactly how big a blob needs to be to win against another blob.
League of legends is the same way. You know which team is going to win before they fight, due to their general skill level and who gets first blood. The moment a team has about a 2k gold lead on another team, the match is decided. The next 20 minutes is a snorefest as they pull further and further ahead. A comeback is close to impossible due to the nature of the game. Really, watching SC2 and LoL was a really good way to get me to fall asleep if I have trouble going to bed. No joke.
But CoH2 is fun to watch from beginning to end. The game are full of butt-clenchingly intense moments and seeing the shift in battle if a pz 4 manages to miss a couple of essential shots, or an ML20 getting a REALLY good hit dead-center in a group of infantry, or maybe a skillplane wrecking a defensive squad, cracking the fortifications wide open, really gets you pumped. Especially Sprice v. Symbiosis, the last few minutes of that match were some of the most exhilarating moments of my time watching e-sports, especially compounded with the whole "exploit v. legit" divide.
Sure, it might not be so fun being on the receiving end of RNG, I've raged a few times seeing a full squad get wiped in 1 Pz4 shot. It might not even be fun to watch if you're really, REALLY rooting for a side that gets shat on by RNG. But if you want to watch an intense match where upsets happen, and where milliseconds seem like decades as you pray that that wounded JP4 gets away from that ZiS wall, and where you sit at the edge of your seat from the beginnig to the end, then CoH2 is a competitive RTS that is second to none. Don't you think so? I pray that RNG sticks to some extent, because CoH2 really fills that niche for me.
TL;DR: RNG makes watching CoH2 fun as fuck.
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It leads to some of the most exhilarating experiences ever. Praise RNGesus lord of us all!
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What people wanted removed were the terrible RNG events like plane crashes (the incidence and impact of which has been greatly reduced) and vehicle death crits (also removed relatively recently)
Posts: 758
I think most people have made peace with a lot of the RNG like shots penetrating or not, the scatter on mortars etc.
What people wanted removed were the terrible RNG events like plane crashes (the incidence and impact of which has been greatly reduced) and vehicle death crits (also removed relatively recently)
the USF bazooka is my exception. yea they made it cheaper but it still cant do jack shit against anything bigger than an ostwind. and it seems to miss far more often than a panzershreck even at close range!
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But certain RNG makes the game fun to watch indeed.
Posts: 205
You don't need RNG to have the possibility of comebacks and at least with these games you can put the reason for the comeback on the players skill as opposed to a plane randomly wiping a squad or a sniper getting insta gibbed by an AT gun.
RNG is obviously necessary in coh to an extent. Infantry weapons must have rng, mortars must have scatter, tanks must have penetrating/non penetrating hits etc. But some stuff is just ridiculous and brings nothing to the game.
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RNG is the signature of this game, RNG is even present in a lot of games, Hell, even CS:GO has a tiny bit RNG (and all other FPS titles). Some RNG mechanics need tweaks.
Posts: 1653
It's not about the presence of RNG, it's about your plane crashing on your goddamn army, your kuble taking 4 SU85 hits, your ISG wiping a full hp 4 man squad, it's about a KT surviving 6 ATGs, it's about Every battle tells a story...
RNG is the signature of this game, RNG is even present in a lot of games, Hell, even CS:GO has a tiny bit RNG (and all other FPS titles). Some RNG mechanics need tweaks.
IS-2 survinging 4x 2 shots of rakettenwerfers + Commandpanther + command panther mark target and retreats with a slimmer of health (Kappa?!?)
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Being able to mitigate the RNG in this game is what champions are made of.
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What people wanted removed were the terrible RNG events like plane crashes (the incidence and impact of which has been greatly reduced) and vehicle death crits (also removed relatively recently)
Exactly.
Theres mild interesting RNG which can be played around and then we have unstable portal levels of RNG.
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