
Profile of theblitz6794
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I bought vCoH on January 3rd, 2007.
Still missing the days of vCoH 1.71. It had it's issues, like paks sniping 57s, and the strafe didn't work, but overall, it was probably the most balanced time in CoH history.
OF ruined that. CoH 2 is....balanced in a nasty way. Everyone has an equal stockpile of gamebreaking bullshit. USA is full of early game BS while the OKW doesn't get its BS until late game. It's just a question of how badly you exploit the faction's shit and how quickly, after a patch, you discover the gaping holes of bullshit Relic leaves. But either way, it's all BS. The only "BS" in vCoH that was gamechanging was the fast m8 vs a bunker.
Still missing the days of vCoH 1.71. It had it's issues, like paks sniping 57s, and the strafe didn't work, but overall, it was probably the most balanced time in CoH history.
OF ruined that. CoH 2 is....balanced in a nasty way. Everyone has an equal stockpile of gamebreaking bullshit. USA is full of early game BS while the OKW doesn't get its BS until late game. It's just a question of how badly you exploit the faction's shit and how quickly, after a patch, you discover the gaping holes of bullshit Relic leaves. But either way, it's all BS. The only "BS" in vCoH that was gamechanging was the fast m8 vs a bunker.
Post History of theblitz6794
Thread: Let's talk 1v1 theory- The Soviet Steamroller vs OKW11 Jul 2014, 07:17 AM
The idea with the flaktrack is threefold. 1, aggressive fuel play to prevent him from getting a flaktrack before you get t70. 2, guards or other call ins, such as 45mm. 3. Dual clown cars get within the minimum firing range will be able to take it out. This requires infantry present in other parts of the map to keep his units spread out. |
Thread: Let's talk 1v1 theory- The Soviet Steamroller vs OKW11 Jul 2014, 00:57 AM
Got a replay demonstrating this theory? Nope, hence the fact it's a theory. Working on it though. What's with happyxx quoting for no reason? |
Thread: The realities of warfare 10 Jul 2014, 07:53 AM
This one got to me. A different angle of the German officer with the ppsh. ![]() In: Scrap Yard |
Thread: Penal Battalion10 Jul 2014, 06:41 AM
Do penals seriously have SVT 40 rifles? How do those rifles stack up short and long range? |
Thread: The realities of warfare 10 Jul 2014, 06:31 AM
I would say Roman legionairres had PTSD too, but maybe not as bad. Combat was actually pretty low in casualty back then; usually as soon as one side's position collapsed, everyone would flee or surrender before the slaughter could begin. Usually. It was less random back then. Most died to artillery fire in WW1 and WW2. It's the randomness that is the mental killer. In Vietnam, the fact that the ground was full of booby traps really screwed with riflemen's heads because, traditionally, the ground was their friend. They could dig a hole for safety. Not so in Nam. Or rather, they didn't feel like it was their friend anymore. In: Scrap Yard |
Thread: The realities of warfare 10 Jul 2014, 06:02 AM
![]() Here's the worst, a child soldier ![]() Audie Murphy doesn't look so proud to wear all those medals, because he know's how he really earned them. He killed human beings. I'm not saying he shouldn't have, I must stress. I'm just saying how fucked up it is. He killed human beings and other human beings used him as an example of honor for that. ![]() The fear in the left soldier's face and the psychopathic focus in the right soldier's face ![]() ![]() Lifelong disfigurement from ww1 If mods feel it's too graphic, I totally understand. Here's a man who barely dodged death but didn't get out so unscathed. Again, focus on the faces ![]() In: Scrap Yard |
Thread: The realities of warfare 10 Jul 2014, 05:55 AM
Here's another, this one from world war one. Look at the facial expression. Connect with the soldier and see him as a human. I think it's fucked up when you do. This picture was in the closing months of WW1 and of a Brit, so good chance he survived the war. But why was he ever in that situation? Because trust issue politicians couldn't resolve their issues and decided to fight? Because of a perverted form of game theory that essentially demanded every Entente and CP nation eventually go to war? For God's sake (or Darwin's, atheist here) this man has/had a family, friends, and a life he left behind. What was he to gain from fighting that war? A little plunder at the best? ![]() In: Scrap Yard |
Thread: The realities of warfare 10 Jul 2014, 05:49 AM
It's easy for us 21st century video gamers to forget what war really was like, at the soldier level. It was being conscripted from your daily life, sent out to get get shot at, watch a bunch of friends die and get wounded, then finally your number is up and that's it. Think about the real hell that had to be. You're senselessly shooting at people you have no real issue with. The generals and politicians make the war for young boys to go die in it. What does the American baker with a family of 5 manning the machine gun have against the German factory worker with his own family of 5? Yet they are shooting at each other. And in war, there are no target tables, health, respawns, ect. There's just people dying, and then you die. I'm gonna do some hippie shit and analyze some images of war to show you what I mean. ![]() What we see here is a German soldier at Stalingrad, holding a ppsh, watching the line. He's definitely a dead man and probably died shortly after the picture was taken (or he was marched to his death in Siberia). Look at the fear on his face. It's just the look of defeat. Yeah at this point maybe Germany was lost, but not from the German soldier's perspective. He looks defeated because he's already given up on getting out alive. Anyone see Band of Brothers? Remember in the 3rd episode when Lt. Spears tells Blithe you have to accept that you're already dead? Think about how fucked up of a reality that is, being forced off to the front for a war you don't personally give a damn about. Maybe you feel like you do, but you don't. The German (or whatever) government got you drummed up for the war with their propaganda. Maybe some nations, those under attack, had some legitimacy with doing it, but I'm not claiming all war is always wrong. I'm just trying to show how fucked up it really is. ![]() It's hard for me to bear looking at this one. When we remove all context, we have one human being exercising control over a fellow starving human being at gunpoint. The prisoner is starving and freezing but the guard is smirking that revenge is being enacted on the German. What do either of them care about each other? Nothing really. They're just following orders. Why do we celebrate war then? In: Scrap Yard |
Thread: Let's talk 1v1 theory- The Soviet Steamroller vs OKW10 Jul 2014, 05:13 AM
Alright this is a work in progress BO, but hear me out because this BO is designed to capitalize on the overall strengths of the Red Army vs the overall weaknesses of the OKW. So first, some faction profile for context: The Soviets are a well rounded army, a little lacking in imagination, but very versatile with an appreciable but moderate favorability towards the early and middle game. They aren't to be taken lightly in the late game, but that's not where they shine. The OKW are the exact opposite. They are rigid and stoic. Imaginative but not versatile. Every move can be predicted, relative to other factions, but because their units are so specialized and powerful, that doesn't give you an advantage. Their late game will beat you for sure, all things equal, but we're gonna fight the tiger while it's still a cub. The OKW early game just sucks. Sturms are good, but not a main unit. The OKW don't have a staple infantry unit, like rifles, grens, or conscripts. Volks scale poorly into the late game. Sturms are too expensive. Falschirms are doctrinal at 3 CP and too expensive and fragile. Panzerfusies are the closest thing they have, but they are still 2 CP and doctrinal. The kubelwagen is hard countered by the clown car and the raktenwerfer just isn't good. No one gets it because it's good AT. They get it because it's the only AT. So forcing them to get it, instead of a useful infantry unit, is a really good idea. Here we go. We're bind up the OKW in the early game and leave him stunted, then roll out the Soviet late game and bury them. MG34s are almost required to stop us, because of the massive infantry usage we're pumping out. Without some sort of suppression unit, the OKW won't be able to hold the field without spamming volks, which will leave them weak in the late game and stunted on manpower from huge (even if mutual) loses. 2 con/engineer cap right away Retreat engineer and build T1. 2 clown cars and 2 more cons. 1 penal A sniper if facing heavy mg34 usage. Mg34s are going to be the bane of our strategy, but remember it commits the OKW player to 2 of 6 doctrines. Mind you being forced into Luftwaffe isn't the worst thing ever (it is the strongest doctrine after all) but it does limit them. Mg34s will be dealt with in 3 ways. The first and foremost is clown cars. 2 clown cars, 1 with a flamer in it, will force the mgs to stay near their infantry. In turn, their infantry is forced to stay near the mgs. This limits the OKW's options. A sole raktenwerfer won't be enough if the infantry gets too far away. It likely will force an OKW rakten though, which forces the OKW to dump MP on an almost useless unit. Be careful though not to lose the clown cars too easily. We're fighting attritional warfare, where we have the advantage, but we can't fuck it up either. The 2nd way to deal with an mg is a massive flank. 4 cons, a penal or 2, and some shocks or guards will overwhelm the mgs. The OKW player won't want to commit to too many mgs. If he does, he will beat your flanks, but that's fine because he's dumping resources into fighting the early game, which is our trap. Snipers are the 3rd way. I'm not sure if they're required. They might be or they might be redundant. Anyways, as the early game fighting progresses, it's time to change up tactics possible. If he decides to commit to the early game, he'll stop your momentum, at the cost of his. Punish him. Keep the pressure on, cap points away, and tech up to T4. SU85s to deal with any armor or light vehicles that inevitably appear while Katyushas provide very good indirect fire, especially against the OKW blob. If he goes Battlegroup (T2 or T1, please tell me), get ready for an early game fight. His arty will take a toll on you. Try to stay away from the truck. Ideally, don't even let him get the damned thing in a good place in the first place. Keep him under pressure so he can't build it, or at least force him to build it in an awkward place. If he goes Mechanized (T3 or T2?), he's made the right choice I believe. The flaktrack is going to be the bane of the Soviet infantry, while Pumas take out clown cars. In this scenario, best to rush T3 and pop out a T34. T34 > puma. Force a rakten. If he goes mech, he's gambling that your early game advantage won't last and he can counter attack with vehicles. It's the right move but punish it. Keep up the pressure because he both can't heal or reinforce in the field. Against a flaktrack, rush it with the clown cars if you have a chance. It has a minimum range. A pair of clown cars, one behind the flak, will make short work of it if they get close enough. But don't try it unless you have the chance, or they will get smoked. Use them against an overzealous HT. Generally, you want to delay against the HT and get a t70 out asap. A puma is more and less nasty. It will hunt down your clown cars and take away your advantage until you get a T34. Mines, AT nades, and stalling is required here. Or doctrinal troops of course. A guards squad or a 45mm ATG will suffice well in this role. Doctrine might be key here. I think "Not One Step Back" would be the best commander, because he supplements the key advantage and strategy here: Swarming with infantry. However, Guards Rifle Combined Arms compliments well with Guards Infantry, PPsH, and Hit the Dirt. Lend Lease is interesting, and probably good for T1-T4. The fuel allows fast teching. The M5 brings out a guards (albeit without AT, a big big weakness), the Sherman replaces the T34, and the DshK replaces the Maxim. So the T3 building is covered mostly by the Sherman and M5 (overpriced though) and the T2 is covered by the DshK. The lack of early game indirect fire is gonna hurt but we shouldn't need it. The defensive doctrine is really interesting in this case, because the DshK, 45mm, and 120mm completely replace the T2 building. But do you need or want that, in sacrifice of a doctrine? It gives excellent early game fighting power, but perhaps too much. Can we take advantage of it without waiting too long? I'm skeptical but it's interesting. That's my BO. What do you guys think? |
Thread: July 8th Patch Notes8 Jul 2014, 17:32 PM
The m1919 needs to do an ungodly amount of damage to compete with the OKW Which still hasn't been nerfed In: Lobby |
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