I probably put more hours into CoH than vCoH.
CoH was not P2W in any sense, it was grind and RNG to win. You could not pay to purchase the rare heroes (Gladiator Riflemen, Bargain Volks, Fatherland HMG, etc.), you had to be incredibly lucky to get them as drops. Maintenance of the hero cards and bulletins was easy without paying.
In fact I think the reason CoH likely failed was from NOT being P2W. There was literally no incentive to purchase CoH Cash at all. I would have easily purchased CoH Cash if it meant I could get some of the hero units I desperately wanted dropped.
The game definitely became super unbalanced when certain hero cards were in play. Units like Bargain Volks were just silly, they had no downsides and costed half as much as a normal Volks squad. At least some units, like the Old Man Volks (I forget their exact name) cost a lot less but also only walked as a downside.
Bulletins were the same too. The higher tier of bulletins stacked up made the game ridiculous. Extra health and such on Vet 3 BARed riflemen squads was insane.
I won't pretend that CoH was not the most fun I've ever had playing an RTS though. 4v4 in that game was so full of unbalanced shit that it actually made it incredibly fun. US Armor players with god mode field repairs were countered by Blitz players using a flare and triple rocket barrages on their Tank Depot to ensure that no tanks were even built in the first place. There were insanely unbalanced counters for every unbalanced thing in that game, it was incredible.
Profile of iTzDusty
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Broadcast: https://www.twitch.tv/iTzDusty
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Residence: Canada
Nationality: Canada
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Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
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