I like the 82 hp since stray mortars wiping a full health 360 mp unit is frustrating.
What needs to be changed is the snipers received accuracy. It currently dodges small arms like nothing, increase the received accuracy and now small arms can shit all over a sniper like it should.
Profile of iTzDusty
General Information
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
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Playercard of Dusty | ||||||||||||||||
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Devils_Brigade: man captain molo why dont you just buy and m3 drive that around instead of playing coh
Post History of iTzDusty
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 17:22 PM
In: COH2 Balance |
Thread: Balance Data Since The Patch7 Jul 2015, 17:09 PM
This is where I think my point is a little misunderstood. The game should definitely have balance changes that benefit people that reasonably understand game mechanics, which can be even the top 3000. The problem is that a lot of players that might be in that top 3000 may play a single faction and have a bad reaction to changes affecting that faction (Anything from the KT nerf to the B4 nerf ). They might knee jerk to many changes (again, the B4 nerf) which, while it was obviously overdue, definitely affectTed the majority of allied top 500-3000 players since that was a huge crutch they relied on. The problem with CoH2s balance is the historically slow patch rate that let's OP things be OP for a while. At least in CS, when things like the AUG got stupid OP and people abused it to climb ranks, there wasn't any complaints because it was fixed in days, and "CT only" players, if that ever existed in CS, didn't have time for that to become the norm. Basically, as long as people continue to play one faction/side more or less exclusively, any balance changes are going to piss them off, and in the top 500-3000 these players exist in fairly decent numbers. The game needs to be balanced to players that play all factions fairly equally, as only then are they players that reasonably understand the game mechanics. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)5 Jul 2015, 19:59 PM
Allies dont need an equally overpowered counterpart, CAS just needs to be nerfed. In: COH2 Balance |
Thread: Fast T25 Jul 2015, 07:14 AM
I've done vs vs USF once and vs Sov T2 opening twice, and tbh my Ostheer rank is quite low. M3s would slice into this strat now that you mention it. Only thing I can think of is mines and sprinting away. A really well placed teller can turn this strat into a super high risk high reward opening that can win you the game in less than ten minutes, even at a high level, so there's definitely merit to that. Sprint too can mitigate the m3 by closing distance and shredding the m3 at point-blank. Though the mine is really central to the whole strat, and I would not base an opening around the chance that you may bait an opponent onto the mine. My two cents. Against USF it actually isn't a horrible idea, but for asgrens at least it would require a map that has lots of LOS blockers to let you ambush rifles. The fast 222 can definitely counter the LG rush, though this patch the captain is seeing much much more use. I'M if you were to attempt this strat it would be only against USF on a favorable map. At the end of the day, MGS and LMG grens are ostheers backbone, and pgrens wouldn't be able to fill the gap since they kill yor manpower. |
Thread: Balance Data Since The Patch5 Jul 2015, 07:06 AM
Because bringing up an 8 month old scandal was the shining beacon of maturity huh? In: COH2 Balance |
Thread: Armored Assault Tactics useful or not?5 Jul 2015, 06:26 AM
It has marginal use in 2s cause of the radio I tercept, but it is an extremely top heavy commander that really only shines in 4s because of the previously mentioned heavy cap. |
Thread: Fast T25 Jul 2015, 06:24 AM
And by exploit I mean that your 222 won't come quick enough before considerable damage is done |
Thread: Fast T25 Jul 2015, 06:23 AM
Fast m3s can exploit this really really badly as the ostruppen won't get fausts without t1, and ass grens can be kited. IMO t2 rush like this can only work in 2v2 and up with a teammate compensating for your early lack of any AT/AV |
Thread: War film OST's5 Jul 2015, 03:55 AM
The 93 Stalingrad movie had an awesome main theme from what I recall, can't find it on mobile atm In: COH Central |
Thread: Balance Data Since The Patch4 Jul 2015, 23:08 PM
Fair enough, though I would just like to point out that AFAIK, Brad wasn't responsible for the balance of the kubel or anything that people got upset about, this is back when Peter did and was responsible for a lot of very very terrible changes to the game. In: COH2 Balance |
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