You sir, made my day Kappa
Profile of iTzDusty
General Information
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Signature
Playercard of Dusty | ||||||||||||||||
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Devils_Brigade: man captain molo why dont you just buy and m3 drive that around instead of playing coh
Post History of iTzDusty
Thread: After OCF what's next?23 Sep 2015, 22:15 PM
In: Lobby |
Thread: After OCF what's next?23 Sep 2015, 21:51 PM
Sept 30th, 2015: "Introducing Dusty's Dank ESL 4v4 LAN Vancouver 2015 An exciting and extremely balanced tournament full of surprises, with each team having 2 allied and 2 axis factions filling their slots. Watch as grenadiers pick up Vickers Ks, and Shermans are given to the OKW player with the Command Panther. Full mirroring, no bullshit. All players will be flown and hosted at a variety of extremely expensive downtown Vancouver hotels, with the matches being played live ON STAGE in front of a gigantic audience at the Vancouver convention centre. DJ Breaking Brad will be playing a set for the Finals afterparty, admission included with 3 day ESL LAN pass. Prize pool of $20k to be distributed between top 4 teams. Additionally, a 1v1 and 2v2 tournament will be taking place on premises, with cash prize of $200, because they are not as exciting or balanced or strategic, as the community has so kindly told us. Special guest Dbmb will be present to give a speech in the opening ceremonies on why it is bad to make multiple accounts and pretend to not be the same map hacking piece of shit Razh from 2014, as part of a promotional event for his new remedial book (as part of reparations for the illicit fame and victory gained in Star Crossed Kings) "Panzers, Guards, and Maphacks: How I became the saltiest piece of shit scumbag in the community." Tickets will be on sale through the in game store, starting at $200 USD, of which %50 goes towards increasing the prize pool." In: Lobby |
Thread: Dear Relic23 Sep 2015, 21:02 PM
We go from omg relic you guys are patching super often we love you, to omg relic you are a few days behind schedule suck my dick. I mean really just pick one or the other. In: Lobby |
Thread: Air Supremacy is just completely OP 22 Sep 2015, 03:33 AM
Because you all literally hamster around trying to justify what is a ridiculous ability. And please, you could tell that was a typo. Med HQ. Again, forgetting OKW fuel penalty and the SWS delay. Again, being retarded is trying to say an ability is balanced by comparing it to a similar ability that doesn't provide counterplay (without considering doctrinal counterpicks) against static artillery pieces. Would it be cool if the stuka and recon run could just blow up Soviet tech buildings in one shot too, providing that they were able to and had a core design around being built OUTSIDE of the base? In: COH2 Balance |
Thread: Air Supremacy is just completely OP 22 Sep 2015, 01:42 AM
So this wiping okw hqs that are close to eachother is ''toxic'' but stuka bombing the ml-20 with a global recon pass and then 1 more stuka click was good because ''it's counterplay''? See, this is called being retarded. ML-20, and for that matter, any other static battery counterplay is done through doctrinal picks. You see stuka or il 2 precision in the enemy loadout? Wait before going artillery. Picking AS has no counterplay for OKW trucks. You are literally forced to not build CORE tech structures in advantageous positions (and if you give me that dumb bullshit about building it in the base, then why does the mech hq have a forward retreat point?). In: COH2 Balance |
Thread: Air Supremacy is just completely OP 22 Sep 2015, 01:30 AM
It needs to do a lot less damage to OKW trucks. No ability by itself should one hit kill a tech structure. This. I mean hey, same faces complained about guard motor call in meta crutches getting nerfed and the removal of precision strike. Not much of a surprise there. In: COH2 Balance |
Thread: Remove abandonment.22 Sep 2015, 00:04 AM
I always thought that abandoning as an RNG mechanic was silly. If there were certain criteria that made abandoning a tank guarantees and was a well designed core part of the game id be all for it. In: COH2 Gameplay |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:47 PM
There are plenty ways of getting consant vision without reaviling it to the enemy for zeroing, at least in 2v2. Are those units non doctrinal tech structures? No? Then wow, I guess maybe comparing them to trucks is dishonest. You know what though, no matter what we say you'll still find some unrelated excuse. I wonder how often you use air supremacy. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:31 PM
Lol no it doesn't. At best, it forces a retreat and gives a good cloud of smoke.
And are you using those abilities on OKW trucks? No one cares how AS affects tanks. The entire problem is trucks. But no, "lololol zeroing arty opieop that makes AS balanced" One is a one click forget ability. The other requires constant LOS and isnt going to be used on base structures. In: COH2 Balance |
Thread: Air Supremacy is just completely OP 21 Sep 2015, 21:08 PM
Wait. Are you trying to tell me that deciding at the 3 minute mark to not build any of my HQ buildings outside of my base as a reaction to the CHANCE that my opponent goes commando regiment is "counterplay?" Astounding. This isn't even something doctrinal like an artillery piece. This is literally the core of OKW. In: COH2 Balance |
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Latest replays uploaded by iTzDusty
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