Then the OKW 300 ammo arty should do the same it doesn't.
on the other points I already said that it should be nerfed or at least the target tables since it does way too much damage. Read my posts Aussy, since i already mentioned to nerf the flame dmg on emplacements
The barrage from Breakthrough wrecks everything in the area.
Barrage from fortifications is great, much stronger than Air Supremacy but it requires vision.
For example, AS can bring down KT and JT to half health.
Zeroing can kill them both.
Nothing can survive Zeroing if you have vision.
- Put them in your base, no field reinforcement and healing for OKW
- Nerf the price maybe? so by this logic a 290 Fuel Jagd should shoot through buildings with 120 range.
-What does MHT has to do anything with this. Brace is broken, fire damage is bullshit, DoT is problematic.
It's risk reward mechanic - you can heal and reinforce on field, while you enemy must return to base which means, you have advantage. And every advantage should have some weaknesses.
Why should it? I don't get it.
MHT has everything to do with it. 325 ammo, late game ability cannot kill builing while MHT incendiary can destroy everything from the begging rof cheap price?
and why not give OKW the old 105mm howitzer barrage from the scavenge doctrine back, too kill the complete USF base with 300 munition?
This solution is retarded because OKW trucks supposed to set up outside the base.
Wipe tanks, inf and paks etc., thats "fine". But a full health truck is just stupid. reduce the cost and the damage against trucks as well.
Base sector
AS hardly wipes anything since it takes over 20secs to land.
Zeroing Arty is much stronger when you have vision.