Then the cost needs to be lowered as well with the damage if you think that way. The concept that it can one shot wipe tech structures is bad from a gameplay standpoint.
Forcing all the infantry and vehicles away from the tech building and heavily damaging it is a great use for the ability. It allows some counter play as the OKW player is forced to pull out and come back quickly before the allies finish off the base. Abilities that do so much damage with little actual effort besides their cost are terrible for gameplay, that's why everybody hates playaing against CAS and the like. It is not rewarding for the allied player because they din't have to put in any effort besides not spending munitions, and it is frustrating for the OKW player because they can do nothing to protect themselves except for gimping themselves in the rest of the game by building in base.
Look, if you want to remove 1 click wipe abilites, I am all for it, but don't do it one ability at a time then. Right now relic has shown that it does not want to remove such abilities, so we are forced to have this discussion.
It's literally the most expensive non vehicle commander ability in the game. You better make it worth its cost. Is it too strong? Maybe, but what would you actually do, with a final commander ability ,that doesn't even kill hqs. Likewise, what would you do with a stuka that doesn't decrew howitzers? If you want to play the nerf game, don't be surprised when assault grens take 50 years to kill a conscript squad in red cover, because you couldn't react fast enough to retreat was "bad".
Back to the ability. It has a long delay, shows you exactly the radius where it will fuck your shit up and is expensive like cigarettes in scandinavia.
You can't throw the word counterplay everywhere, because some things should be countered by making the ability not effective before it hit.
Should mines be visible to every unit since they are a counter to tanks?
If I make a kv8, the counterplay was to not make 0 AT units. If I have a pak the counter is to not let your vehicle stand still in it's firing arch.
IF I MAKE A MISTAKE, I SHOULD NOT BLAME "NO COUNTERPLAY". A COUNTER SHOULD BE A COUNTER
Just like people complained about TANK DESTROYERS giving A TIGER a hard time as a justification for making it better vs its counters.
Scott still gets 1 shot by jagd and elefant, noone cares, but god forbid if the kubel dies to 1 at gun shot.
And if the stuka diving bomb is fine, then this ability is fine. Stuka bomb doesn't give any minimap warning, no flares and the only thing that will give you enough time to retreat your shit is to check every squad all the time for that stupid noise, it also doesn't need to be a nuke since allies have nothing comparable to OKW bases. Let's not even count in the fact that most commanders with the stuka bomb have a recon ability too.
The air raid operation is the counter to clumped up building and defensive positions and if you want to talk about 1 click magical buttons, I would say that there exist way worse offenders for that title, than a 325 ammo nuke at 12 cps