Same here. Played a couple 2v2s yesterday, and after a while the FPS dropped to a measly sub 30.
4790K/980TI on 1080p/medium settings/no AA
That ain't right.
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"Axis can STALL2WIN to get to that late game, there is really no hope for USF competitively short of getting the best side of the best USF maps and being an order of magnitude better than your opponent." - SageOfTheSix, after losing to Jesulin's Ostheer on Semoskiy Winter
"Axis can STALL2WIN to get to that late game, there is really no hope for USF competitively short of getting the best side of the best USF maps and being an order of magnitude better than your opponent." - SageOfTheSix, after losing to Jesulin's Ostheer on Semoskiy Winter
Post History of Ginnungagap
Thread: Terrible framerate loss with new patch6 Dec 2015, 13:39 PM
In: COH2 Balance |
Thread: Who won the COCOJAMBOAWARD?!?29 Sep 2015, 00:37 AM
VindicareX for JAGDTIGERHYPE! In: Lobby |
Thread: Gunshot Sound Bug!25 Sep 2015, 02:04 AM
I think i've heard the gunshot sound in the new patch (on high settings), but it was much more quiter (like a "normal" gunshot) and sounded a little bit different/out of place. In: COH2 Bugs |
Thread: Overall Balance22 Sep 2015, 18:01 PM
(...) brits are clearly winning 1v1 games. That couldn't be further from the truth. I mean yes, in a leteral sense good players will always win their majority of 1v1 games, but brits do really struggle in a competetive 1v1 scenario. (...) sprice playing like a bit of a fool almost won a game just playing dreadful Sprice style of gameplay may look noobish and cheap to a lot of observers, but he is an excellent player and played really well in the mentioned tourney. In: COH2 Balance |
Thread: Thank you for Ruining the Game Once again Relic19 Sep 2015, 04:31 AM
That's exactly what Hitler said. In: COH2 Gameplay |
Thread: OCFanart contest submission thread17 Sep 2015, 19:42 PM
Here's my entry: And a little bonus on top, |
Thread: Panzer 4 Command Tank is Overperforming17 Sep 2015, 04:08 AM
When you say "perceived as overpowered" you are basically implying that it isn't, correct? But what I find interesting is that you go on to describe the very same point I make in this unit's very efficient role in the Wehrmacht army. This units enormous endurance buff to already several of the best core units in the ENTIRE GAME make it quite for a frustrating experience. You also describe the non- existent teching cost associated with this strategy. So it seems to me that you and I are not very different in our assessments of this unit itself and the role it plays. If you disagree with my conclusion please explain further, I am very interested in your response. I'll fully agree that the command P4 in combination with ostheer units is incredibly strong (and the best thing against USF 1v1), not because the command P4 is that strong (against medium tanks) but because it buffs units that don't need a buff to be efficient. ALmost exactly like you said. The buff amplifies problems, and i would like to see these problems addressed first: Grens with lmg and vet completely outscale every other soviet infantry and to an extend American infantry (until the patch hits). Besides shocks close range infantry are absolutely worthless. Riflenades are ridiculous. Imagine Soviets could call in a command P4: Even with the buff, consripts would hardly be cost-efficient against grens in the long run. Mg42 is the best mg. M2HB and Vickers would perform well, if their crew wouldn't get shredded by long range DPS and riflenades. Still, they cost more (to reinforce) for no good reason. Pak 40 is the best at gun. The British AT gun would be almost as good, if it had not the same problem with the missing cover modifier as the American AT gun. And target weakpoint. To speak verbosely: The current game design is fundamentally flawed. You have a faction with high long range DPS (ostheer) that was designed to fight durable, cheap 6 men squads/support weapons (soviets). With the introduction of the 2 new allied factions and costly 4 men (support-) squads the whole concept gets thrown out of the window. The german sniper is the best example: This unit will never be balanced without target tables; it does either too much damage to fast (as it is now) or too little damage. The command P4 is just the cherry on the asymmetrical-unbalanced-cake, so i would't give it all the blame. This game is drowning in new bugs and literally hundreds of unintended balance issues because Relic doesn't understand their own increasingly complex engine. It takes a community outrage and a Youtube video after release to make them aware that the bofors had totally busted values. But let me stop right here before it gets to toxic... In: COH2 Balance |
Thread: Ostheer - No Free Green Cover.16 Sep 2015, 19:48 PM
Do you really think lmg grens need free green cover to hide behind? Do we really want mg42s behind green cover 100% of the time? +1 Seeing two armies waiting behing green cover is not the most exciting thing to behold. In: COH2 Balance |
Thread: Anyone else notice an increase in the gunshot bug frequency?16 Sep 2015, 19:43 PM
Relic is successfully marketing this game as Pewdiebait. You know, when streamers get scared and it's all really funny. In: COH2 Bugs |
Thread: Panzer 4 Command Tank is Overperforming15 Sep 2015, 20:24 PM
The command P4 won't beat any mediums, heavy RNG aside. The self-buff makes the unit more durable than it is necessary and could be removed. I'm in favour of how the current aura works, because the previous sector-based aura wasn't intuitive at all. I also wouldn't want to give this unit the "T34-85 treatment" because it is one of the few units that allows skipping T3 and makes T4 builds somewhat reasonable and not just a fairytale. Otherwise there's not that much incentive over a regular P4. What makes the command P4 perceived as overpowered is mainly the combination with (vet 3-) lmg grens and pak walls, which on their own perform at the peak compared to their counterparts. Throw in a Puma and factor in the non-existent teching cost and you got yourself a very deadly and affordable unit composition in the mid-game. Therefore i believe the mobile defense commander is easily one of the best (if not the best against USF) commander in 1v1, which only lacks in the late-game. If you would remove the self-buff i don't think the command P4 constitutes as a huge problem per se... it's more the combination and synergy with other units (cost-efficient long range infantry, best sniper, best mg, best at gun) that makes it really scary. In: COH2 Balance |
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