CoH2 has broken plenty of new ground, with many new RTS elements.
The problem you are referring to is people expecting CoH2 to be an elaborate vCoH patch, rather than a standalone. They could have just transplanted the same exact system, as Blizzard did with SC2 from SC. Now THERE is a game that hasnt broken any new ground. Same shit, different package.
Its not as honed as vCoH was at the end, but that was a result of years of balancing and patching. No rational reason not to expect continous improvement of CoH2 towards that same edge.
Arguably Relic is in a much stronger place now with Sega, who have taken RTS under their wing in the industry with Creative Assembly as well.
I have to disagree that COH2 broke plenty of new ground. There are some nice innovations and evolutions, but In my opponion its nothing like what we saw when COH was first released.
COH2 mainly uses mechanics and principles introduced in COH, but where vCOH has had several years to improve and perfect theese, they seem to have started from scratch with a lot of theese in COH2, like MGs and flanking. Playing COH2, I miss a lot of features from the oroginal COH, even without expansions, and at the same timw few incentives not to return to vCOH.
Again, I think the problem is that the game does little new, while doing the old less good than the well polished original, in a lot of players oppinions.
I havent plaie SC2, but my impression is that it pretty much recreates rhe original with only minor improvements and changes. COH2, in my oppinion, neither recreates vCOH, or does much thruly groundbreaking, thus keeping vCOH relevant. Its not as much criticism of COH2 as a testament to how excelent vCOH is, and how talented the oroginal team must have been. |
I think the biggest problem for COH2 is vCOH. If COH2 was the first game in the series the feedback would probably be much more positiv, and there would actually be some excitement arround this game. vCOH broke new ground and blew a lot of people away, myself included, while COH2 doesnt really bring that much new to the table.
Add to that a game that lacks a lot of features from the original, and has, in my oppinion, some solutions that a lot of players find inferior, and the community will definetly be split. Personally I think COH2 was a big dissapointment, and I dont like the direction it has taken, so I have left the game for a while, spending my "COH-time" with vCOH, but I have no problem understanding that that a lot of people greatly enjoy COH2 if they like the changes, and can live with the missing features.
Again, COH2s problem is that vCOH was groundbreaking and in many ways a masterpiece. A game we can expect to see on future lists of top games etc. While COH2 on the other hand is a good game, but not much more than that. |
I agree with the OP, but I think its a "COH2-thing" rather than i big change in the games gameplay. Infantrycombat often turns into units running arround throwing bottles at each others, making micro much more important, while overall tactics and positioning isnt as important anymore. I think this was better in vCOH but I guess the competitive segment might not agree with me? |
I agree that the teching seems way faster, and that the game to a larger extend seems focused arround rushing for armour. In vCOH you had more options on how to tacle the enemy armour and loosing the fuel didnt nesecarilly mean loosing the fight, as T1/T2 had som good AT options.
In adition theres no dedicated 1v1 and 2v2 maps in COH2, som you spend a lot of ypur games playing on maps that are clearly to big for your gamesize, meaning a lot of the infantryplay is just spamming single units to distant corners, or halftracks/clowncars roaming arround. |
I agree that the early game dynamics is drasticly changed, and a lot less interesting in COH2, and I think this is due to a lot of design decisions. First of all, the whole game seems to be centered arround hard counters, rather than the subtle advantages and edges that dominated infantryplay in vCOH. This turnes the game into more of a rush for counters and makes outsmarting the enemy tacticly by manouevering and positioning less important.
Secondly, the infantrycombat dosent have the same feal to it. In vCOH cover would be important and an atacking unit would loose to an equal unit if the defender used cover. Now its mostly infantry running in circles throwing bottles at each other.
Another problem, in my oppinion, is that the Soviets lack an effective HMG with decent arc, basicly leaving them with only assaultunits wich takes away the tactical twist of cooperation between HMGs and assaulttroops. This leaves a playstyle dominated bands of conscripts raoming the map, rather than interestigng play.
Last, I think the lack of basic defences and the innefectivenes of AT-guns turns the game into to much of a "rush for tanks". In vCOH, I would often fin myself more than able to push back enemy armour using only T1/T2, because I had good AT guns, and could use defensive structures to my advantage. |
That is really the question isn't it? Of the total playerbase (not just the vocal ones), what is the preference? Either way there clearly is a split.
I know they had that ingame survey. Hopefully that helps them figure it out.
But in the end, as I stated, it is my opinion that the game is better with auto match vs lobbies.
However, I don't think it would be bad to have a meeting place for people to form custom games. A simple custom game chat room would probably suffice. That would keep people who really want custom games focused in there and everyone else can do the one click automatch.
It really is. However I se a lot of posts where people dont want lobbies, because then they would have problem finding people to automatch with. I think that is, at least, and indication.
In the "hardcore" segment, automatch and VP players are abviously the majority, but in the total potential playerbase I think that segment would find themselves a vast minority, as I rarely see the regulair RTS player cherring for VP games. It isnt excatly a gamemode that people wish for when a new game is announced.
The survey sadly, if I remember correctly, didnt ask about public lobbies, but wether or not more options in custo games was needed. So im not holding my breath. It seams obvious to me that more players would play the game if they were allowed to play the mode and map they wanted, but then again im not a developer or marketer.
I dont think vCOH would have ever been able to maintain such a playerbase for such a long time, without public lobbies, and I dont see COH2 repeating the success of the original, the way things are now.
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I'm starting to think this game is better without lobbies. By having both auto match and lobbies you are splitting the community. This means that fewer and fewer people will play automatch because it will take longer to find a game. Eventually automatch will die and you will only be left with lobbies.
If thats the case, and people would preffer playing custom games, whats the problem? If you couldnt find oponents in automatch because most people were playing custom games, Id say that it was a great decition to reintroduce the most favoured gametype, wouldnt you?
Secondly, if you try to force people who dont like automatch and VP to play that way, a lot will just quit the game, wich people apparently are doing. Dont you guys understand that forcing a huge part of the playerbase away will hurt you as well? |
We certainly know that a vocal segment of the fanbase would like to see classic lobbies back.
Good to hear. Im certain you knew during development and shortly after the release as well, so I would have appreciated if you had been honest about this all the way. When a lot of forum users, and even one of your most profiled mods, claimed that lobbies were going to be in the game eventually, I would expect you to clarify. Even if it might have costed you sales. |
Im having a hard time understandig some of these arguments. Some guys dont want lobbies, because to many people were playing in the lobbies, so the segment playing automatch had a hard time finding oponents?
If most people preffered custom games, how would it be a good idea to force them over to an, in theire(our) oppinion, inferior alternative, basicly chasing off a huge part of the potential player base?
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Glad to se an increase in reliability for the AT-guns. Its badly needed and should make for more diverse and interesting play.
I still kind of wonder why such changes comes so late. I would have thought that there were a lot of lessons learned from vCOH. |