Some people defintly should have a break in these forums. I know this site is quite liberal about member postings but the personal insulting starts to be damaging to this community.
@anfsim
I never said ecffective flanking makes ifantry spammable. but if basic infantry is a cost effective way to fight anything that enforces spamming. coh1 was be design different here. it worked fine. e.g. rifles or grens were much more combat efficient by default. in coh2 cons and grens only provide moderare damage (and lets not talk about the lmg42 now). their focus is as I much more about movability, field presence, more utility rather than damage. if you wanna execute a hurting infantry flank do it with the right tools. Pgrens, Shocks, Penals (at best supported by basic infantry) should do for a punishing execution. Problem is they don't work very effienct neither. and neither does things like mortars or scout cars. and that's the main issuse in my eyes.
maybe durability of weapon teams in general is to high. As suggestion: back to 3 men for german teams, but also down to 4 men for soviet teams. but i don't know if that would be the solution. needs testing. we gonna see what relics feels is fitting.
I just wanna underline you won't be able to flank with basic infantry in coh2 like it used to be with coh1 rifle squads. And I prefer the coh2 design approach for said reason -> more deversified weapons. i mean those weapons were used in war for a reason. and remember the first coh2 tournaments? the mass cons/grens gameplay was boring as hell!
if you dont like it i am afraid you better stick with coh1.
regards
ace
Infantry would never be a costeffective counter to MGs or well prepared defenses with mutual support and overlapping sectors. A well prepared enemy is where you should need to bring mortars, cannons etc. That would not change if regulair infantry managed to kill of outflanked supportweapons more easily. As you say, theres a reason that they used such weapons in the war, yet there is several reasons why they did, and still do, fixing and flanking attacks whenever possible.
What would change is the spamming of MGs and mortars, the way they are being used now. You would actually risk something if you sent a couple MGs as your first units, because attacking with a mainly defensive unit should, and would, be risky. You would actually risk a lot more if you left mortars and MGs unsupported or in a bad spot. I dont see this making the armies less diverse at all, as mortars would still be needed, along with every other weapons type. As I said, I think the flanking was great in vCOH, only problem was units "supersprinting". Regulair infantry wasnt an effective counter to MGs unless manouvered effectively, and flanks were left open. I hope that they end upp taking COH2 closer to vCOH when it comes to flanking damage, because its obviously alows for more diverse tactics, and ensures the importance of positioning and support for heavy weapons.