Although the session cookie says it expires "at end of session" I seem to get logged out automatically after only a few minutes. As you might guess, this is pretty irritating. I'm using Firefox, if that's makes any difference. |
In my mod we want to change the British Coordinated Fire abilities (for Infantry Section and Armor-Piercing Sniper) so that they directly trigger the base howitzers instead of firing a smoke marker first. Unfortunately swapping use_accessory_weapon for victor_target_action with qf_25lb_concentrated_fire_base_mp under abilities results in nothing happening at all and I have no idea why not. I had to revert it for now, but can anybody suggest anything that might be preventing this from working? |
I tried setting deathtimer to 1 second (it was 2.5 seconds) and... nothing changed, despite the projectile taking more than 1 second to reach the target. Is there anything else I could try? |
I gave the Sexton an airburst barrage ability a while ago, but it has an annoying visual bug that the shells hit the ground at the same time as the airburst explosion happens above them. I would like to make it so the shell stops in the air (and disappears) at the same place where the explosion happens - if this is even possible. |
It's very generous of you guys to make those files available like that.
But have you noticed that the recharge for the grenades resets whenever you reinforce the squad? I wonder if these issues might get fixed if EFA Revamp ever gets turned into an official patch... |
Are you following the OKW buildings and their (former) self-destruct ability? |
So I want grenades of squads that can spawn from ambient buildings to start on cool-down as in the EFA Revamp mod. I started with Partisans and tried both the initial_recharge method (used by Infiltration Tactics grenades) and the requirements_self_recharge method (used by Assault Grenadier grenades) and both methods resulted in the Partisans' grenades getting stuck at 0 seconds. I also tried removing the shared_timer, but that didn't help. So now I'm stuck.
Can anyone help me? Maybe somebody from the Balance Team? |
You've made some pretty nice artwork, and it's very generous of you to offer it for others to use!
Have you thought about creating a weapon icon for the ROKS-3 (the Soviet flamethrower)? Or is it pretty similar to the Flammenwerfer 35? |
Seriously, there are two separate threads on the official forums asking for this same thing (and I posted in both to bump them). What is it going to take? |
The only requirement is required_interactive_stage (same as the other ability that works). Only start_target_actions has any actions, and none of those have any requirements.
It's a targeted ability with an artillery_attack action which fires a single shot from hardpoint 6 on the Priest, to which I added a new weapon. |