Even Obersoldaten are "only" 800/1600/3200... why would Stormtroopers have 40% higher vet requirements? The vet requirements for other troops which can pop out of buildings are no where near as high.
Just determined that the correct portrait does exist, but it's referred to as "jaeger_light_infantry" - possibly related to the fact that Stormtroopers use the same voices as OKW's Jaeger Light Infantry.
Yeah, I'm finding the speech codes pretty frustrating to work with. Thank you big time for looking into this, though! Just updated my mod on the workshop with the fixed MG42 voices
Actually, since the MG34 responds to commands just fine and the original Ostheer announcement line specifically referred to the MG42, what I'd like is a generic "unit ready" speech code to use, but the only one I can find is from a dispatch ability and doesn't seem to work on a squad.
I'd be happy using OKW's MG34 lines with the MG42, but I can't seem to get those to work no matter which speech codes I try. The unused OKW version of the MG42 looks like it has the same speech codes as the Ostheer version, so I can already pretty much be sure that won't work, unfortunately.
You have to go the army file for each race and edit team_size_point_resource_multiplier section. It has four separate entries I think because that's the maximum players per side (i.e. in a 4v4 game). You'll have to make the same changes to each one, but fortunately the attribute editor supports copy and paste!
I gave Ostheer the MG34 and OKW the MG42 because I felt that OKW needed the better supression platform. However, now the MG42 has no voice responses to commands and the MG34 has no voice line when it first comes on the field. I have tried multiple variations of the current 2- and 3-letter speech codes to no avail. It doesn't make any sense to me because of these are team weapons designed to be capturable by other sides. Can anyone help me understand what might be going on here?
I made a new ability cloned from the German toggle fire ability and put it under the global folder. I changed the animator to the no-fire one, and obviously the unit type to aircraft. Added it to all anti-aircraft vehicles in ebps. The button shows up without an icon (blank square) and will not activate. Why might this be?
Edit: I figured out the icon now, but it still won't activate. I tried removing the requirements (strictly so it only shows up on the M5 halftrack after its upgraded), but that made no difference.