Need help with Self-Destruct ability
31 May 2017, 04:00 AM
#1

Posts: 139
I'm trying to make an infantryman blow himself up, so I added a self-destruct ability to him, modified all the necessary fields, but even without requirement restrictions, the infantryman will just die but there will be no explosion. Help me please, this tool is getting frustrating.
31 May 2017, 05:01 AM
#2


Posts: 94
Are you following the OKW buildings and their (former) self-destruct ability?
31 May 2017, 09:48 AM
#3

Posts: 766 | Subs: 2
I do not have have the time to test it out at the moment but, have you tried a detonate action like a mine?
31 May 2017, 11:35 AM
#4

Posts: 139
I do not have have the time to test it out at the moment but, have you tried a detonate action like a mine?
I'm pretty sure that's hard-coded to work w/ mine entities only. I took a look at a mine and saw there's also an explosion_ext, and the mine's weapon is an explosive. Problem is, the unit that I'm trying to make suicide bomb itself is getting the suicide ability through a squad_upgrade, and it's default weapon is a pistol.
However, I did manage to get a semi-working solution by creating a critical that has an off-map arty and make the ability trigger that off-map arty. Strange thing however, is that when the guy explodes, the explosion seems to trigger a few times not just once - Imagine it happening like a DoT.
So buggy this Tools.
Are you following the OKW buildings and their (former) self-destruct ability?
Originally, yes. But it didn't work, so I tried a semi-workaround explained above. But it's buggy.
EDIT: Also trying to do the death_action like what the Goliath would do when it's killed by something else. (Nothing I'm doing is working halp)
31 May 2017, 11:59 AM
#5


Posts: 632 | Subs: 1
Have you tried triggering a critical to make the unit explode?
31 May 2017, 12:11 PM
#6

Posts: 139
Have you tried triggering a critical to make the unit explode?
If you mean by using the self_destruct or detonate property, yes, but it only kills the unit without any explosions or AoE damage.
But refer to this semi-workable workaround I tried -
However, I did manage to get a semi-working solution by creating a critical that has an off-map arty and make the ability trigger that off-map arty. Strange thing however, is that when the guy explodes, the explosion seems to trigger a few times not just once - Imagine it happening like a DoT.
2 Jun 2017, 11:17 AM
#7

Posts: 139
Bump
3 Jun 2017, 14:34 PM
#8


Posts: 756 | Subs: 8
Did you give the action a weapon to use for the explosion?
3 Jun 2017, 17:06 PM
#9

Posts: 139
Did you give the action a weapon to use for the explosion?
Yep.
PAGES (1)

1 user is browsing this thread:
1 guest
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Livestreams
![]() |
![]() |
![]() |
58 | ||
![]() |
![]() |
![]() |
205 | ||
![]() |
![]() |
![]() |
34 | ||
![]() |
![]() |
![]() |
19 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.59482.879+8
- 2.43163.872+9
- 3.14839.791+7
- 4.13745.753-1
- 5.286162.638+4
- 6.18151.780+4
- 7.313114.733+9
- 8.389260.599+3
- 9.18377.704+4
- 10.14265.686+10
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1368
Board Info
422 users are online:
422 guests
1 post in the last 24h
4 posts in the last week
48 posts in the last month
4 posts in the last week
48 posts in the last month
Registered members: 53715
Welcome our newest member, Azar7589
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Azar7589
Most online: 2043 users on 29 Oct 2023, 01:04 AM