To be honest, my only fuzz about the 222 (Upgrade) in particular is the severe specialization you're paying. Considering that Ostheer has a general overall-munition starvation through-out the game.
I remember back in Alpha, and I don't think we'd want to go down that route again if anyone was familiar with it. But nevertheless, I think it really does boil down to specific approaches on this. Either keep it a specialized upgrade, but adjust the munition cost for the 2cm canon. I don't know if I speak for everyone in the room, but I know once my scout car with the upgrade has killed the specific-target it was designed to kill, it loses alot of value and just runs around the battlefield doing close to nothing useful. Hell, I'm not even sad if I lose it.
The actual default upgrade isn't so bad esp. in conjunction with the rest of the german roster. (I'm not a big fan of direct-comparisons, since it's kinda moot when the factions play so differently anyway)
The Scout Car with it's default weapon has a good means of just being a plain nuissance and maintaing map control. But the chances of it controlling the map is often diminished as further the game progresses, but I suppose this is offset of it's cost & timing. It's T2 with a pity cost afterall, so I don't expect it to be massively super-strong, it's just meant to maintain some control, and pressure. Not ensuring battlefield skirmishes to turn in your favor.
Once you get vet rolling on it, and keep it alive. It's not that bad really, I really do like the normal scout cars. But once you progress through a certain state of the game (mid-late) that's when you probably shouldn't resort into getting scout cars at any point. You're more looking into the heavier hitters.
Sometimes, units aren't just meant to be brutal-efficient killers. Sometimes they're just more on the role of "Pressure/Map Control" type of role, and I just assume this is what the scout car does, and it does it relatively well if you ask me. I'm just weary of the fact if there's a buff increase down the road, it might be translated more into a "Skirmish" role, where you can effectively use to to cause more damage in the actual big fights, it might tip the favor of the Ostheer. Espicially such early-stages of the game.
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