Most definitely the evasion would be made MUCH easier if troops would react at least CLOSE to instantly... I cant count how many times I've seen the telegraphed molotov coming and clicked my squad away VERY EARLY on and just had to sit idly and frustratingly aside while I watch my troops lose 20% of their health while they painstakingly get up and run around on the burning ground.
ALSO, what kind of Napalm did the russians use in their vodka? Seriously, one bottle of liquor is enough to engulf an entire sector in fire?! Radius needs to be nerfed.
My solutions for fixing Molotovs:
1. Make reactions of dodging squads faster and less prone to pathing issues.
2. Diminish the radius of the fire.
3. Increase the damage by 15% (to penalize those not microing or paying attention)
4. Make the throwing animation %20 faster (also to put the onus on the dodging and skill aspect).
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#Steam AliasWL%Streak
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