Also, this thread looks at 2vs2 balance. IMO 2vs2 is always going to be some sort of spam fest, in 1vs1 your opponent will get heavily punished for moves like this. I'm not saying they should leave 2vs2 in the dust but team games (as far as I know) were never the major focus of balance patching in vCoh
On the contrary. Team games exacerbate and emphasize inefficiencies and imbalances MUCH more than a 1v1 does because of the very reason you mention. If Relic were able to balance the game for 4v4s I think you would find a perfect 1v1 experience would result. Because the quadrupled resource income allows for imbalances to be plainly visible, where as 1v1s dont afford such stark contrast.
Secondarily, and von-manstein's point... If the only way to survive a team game against Russians is to ALWAYS SKIP AN ENTIRE TIER please explain to me how this makes sense?!? That's three units that I will never ever ever build? Where's the variance of technique and strategies? The game will cease to be fun with every game becoming a clone of itself. No, what makes RTS challenging and fun is not knowing what you are going to see and conversely being able to have options in how you play. Rock Paper Scissors is a perfect example. How fun would it be if Rock (Snipers) could beat Paper AND scissors?