REDBALL EXPRESS ENGAGEMENT AREA
Here is Redball as an example:
The RED area is the main engagement area. YELLOW is open area where armies will build up mid/late game. Notice how the yellow areas are mostly open (small fences will be crushed by light vehicles by mid game). The GREEN arrows indicate cover objects. The BLUE arrows are sight blockers (Hay Stack, Scrub Bush, Tall Fence). The RED area is also encircled by fences providing cover for infantry as well.
EARLY RUSH
1. In an initial engagement you can rush the house using the fences, wall, and small hay for cover.
2. You can hide your inf behind the haystack or scrub bush to move them into the best distance from your opponent. Or use the sight blocker to try and get behind your opponent (flank).
3. You can just line up MGs around the perimeter fences and then start mortar barrages from hell.
All of the basic play styles will work well here. The RED area perimeter really could use a few more sight blockers and also be more balanced from top to bottom. Notice there are NO large sight blockers on the southern perimeter.
MID GAME SIGHT BLOCKERS / COVER
All of the small fences are easily destroyed by light vehicles. Many of the haystacks may also get destroyed by mid game. This is a problem. Since mid game and on, the map will favor long range units. Try to design your cover or sight blockers to last until a certain time of the game. Use fences if they should be destroyed early, use walls if you want the cover to last for a while, etc. Use Scrub bushes if you want your sight blockers to last until late game etc.
LATE GAME
Most of the objects in the large YELLOW areas will be crushed by late game. This will give your tanks, infantry, AT guns, forward HQ areas a place to exist and function smoothly without blocking each other. There is nothing worse than trying to retreat a tank into a giant mess of garbage and losing the tank.
Just behind the yellow areas should be more large sight blocker areas in case you need to retreat, you can move a small distance and hide behind the sight blocker as you move away.
ENGAGEMENT SUMMARY
This is just an example of what is good about Redball. It is not perfect. And if all maps looked like Redball it would be very boring.
The problem is that faction balance comes in as well. a sturmpio will win on this fuel always. There is no way. You can put your IS in greencover and you will still lose vs a sturmpio^^
And well lategame you can't flank the heavy Tanks. Also pakplay is great and light vehicle is hard to use on this map. With 1 pak you can cover almost fuel and vp^^