I'm not talking about a P4...
You're also assuming that there are engineers handy to repair. I guess I could assume that there is Soviet infantry that will kill the repairing engi's and AT nade the tiger as well as incoming AT guns and another T34 since you're envisioning a scenario and I'm talking about statistics/functions
For one, there's no way you'll have a tiger before a t34 is fielded. So I would assume that you would have some other form of AT. Having armor without pioneers/engineers is just asking for your armor to be destroyed. The "scenario" of your tiger is no different than a P4, Ram doesn't do much damage or immobilize...and the tank can be repaired to full function in not much time...what would your solution be? Soviet T3 gets wrecked by Ostheer T2, T3, and T4.. |
This thread is about Armor. But, I'll humor you. I do feel accuracy for snipers should be further decreased while the scout car is moving, but there is nothing wrong with shooting from a still vehicle. Plus, if you take down the sniper car and both snipers die (440MP and 20 fuel), its usually gg. Ram is a T3 last ditch effort to stay in the game. If the t34 rams immediately then the p4 usually can be repaired within 30secs. |
Ram?
I wouldn't call RAM viable AT. It no longer immobilizes German armor. The T34 however is immobilized. Up-gunning to a t34/85 and removing ram would be a good move. 95 fuel and 100 (or 120) munitions to ram away doesn't sound like a good idea to me. Stug would be a very decent counter still. |
T34/76: Could work increasing its AT, since T70 is for AI. I still want PIV to destroy T34's, and not by a small margin. Germans are paying for the PIV's performance.
This is exactly why Soviet is forced to tech to T4 for immediate su-85...to commence the stupid cat and mouse su-85 vs p4 game. Like I've said before, this leaves soviet only two tech options really...T2-T3 or T1-T4. I would like a T1-T3 with some viable AT..Soviets end up floating way to many munitions anyway.
Oh and P4 isn't that much more expensive...maybe a minute or two worth of fuel income. |
Just a few quick points, we are aware that HMG are fairly dominant in the current meta game, partly as a result of their durability. It is something we are hoping to resolve in the future.
Keep in mind though, a simple health decrease will only resolve that issue so long as the original crew retains the weapon. Once you recrew it with another squad, the weapon team will take on the new durability values of the crewing entities.
edit: perhaps a received damage modifier would be a better suggestion ![:P :P](/images/Smileys/tongue.gif)
This may be a dumb question, but, if you re-crew with say, a vet2 gren squad, does this mean the new mg squad will have increased durability? |
T70= Reduce range to below Shreck range.
Even range if anything. 2 shreks and the t70 is gone, basically one shotted. I do believe, however, removing crush would be good. And possibly a slower rate of fire.
SU76= Increase AT. Muni cost on Barrage.
It outranges most armor, for 55 fuel, it hits pretty hard with good penetration. It sucks vs infantry unless you barrage, so I think it is fine in its current state.
Stug= Barrage ability like SU76 for Muni.
This is silly. =P The stug is an assault gun. This is what a StuH was for.
T34/76 (T34/85)= Increase AT, reduce AI.
I'm a huge fan of adding the up-gun for 100 munition! I see no problem with the doctrine, though. It's fairly expensive, and it's for end-game. Kind of like the off-map combat group in vcoh.
SU85= Cone only when immobile. 0.4 speed reduction.
I think this should be a vet1 ability or be able to be purchased. Slightly reducing the reverse speed would be better. It already drives like shit.
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I've said this before, but an up-gun would be a nice addition to the t34/76. 100 munition or something like that and remove ram with it. Just to make it even with the p4. Or, leave ram, what player wants to waste 95 fuel and 100 munitions on Ram.
This would help for more stug play. The stug could still out gun it, as long as it didn't get flanked. |
Range on the KV8 may be a little too far as well. I was watching a stream the other day and noticed that it's range is similar to faust range and shrek range....which means..go for it and your squad dies. |
I'd like to see an up-gun on the T34/76 making it a T34/86 at least close to even vs a p4. Maybe removing the ram with the up-gun too. This will give you the option to at least just have one fielded. Saving up for 2 these is ridiculous, is Doctrinal, and comes too late anyway to counter T3 effectively.
This would make teching to T3 as Soviet at least useful, and spending munis on a tank, will mean less cheesy mines all over the map. Compare it to the Sherman in vcoh.
Also either make the su-85 purchase increased vision, or gain it at vet 1. =P
This would open up the playing field for the Stug as it counters everything to Soviet T3. |
I'm surprised that nobody has mentioned the real problem here. The su-85 is the only effective (and yes cost-effective) method of dealing with Ostheer T3.
Sure you can go T2 for an AT gun, but you sacrifice your early game map control vs MGs and grens to play safe vs the inevitable T3. Maxim now gets dominated by rifle nades due to the nerf, leaving a weak MG team with no staying power. In my experience of rushing T4 with even map control, the p4/ostwind arrives around the same time as the su-85.
Going T1-T3 leaves no viable AT, this is a win only if you demolish all infantry with T70..So the linear teching is an issue. It's either T2-T3 or T1-T4. If the T34 performed half as good as the Sherman or M10 in coh1 vs a P4, i think this would be a non-issue.
Like being able to up-gun a T34/76 to T34/86 in comparison to the Sherman up-gun would be useful. This would also give Russians the ability to dispense some of the munition surplus. All in all, I think a viable T1-T3 tech option would alleviate the predictable occurrence of this scenario. |