It looks like to me that buildings supply a 360 degree green cover status to units. I could see how how changing building cover "status" from green cover to something else would be a drastic change.
As for crits..do not want. Just weapon modifiers vs building would be fine. Extra damage from tanks, ATGs, and flames. |
I like the idea of making it so that LMGs cannot be upgraded until some tier has been teched. I hope it's something that the developers will consider, since Basilone is spot on with the OP.
I like this idea as well. T2 requirement. It forces the Ostheer to sacrifice a MP to allow for "tech'd up" infantry as well. This will still come faster than PPSHs. |
You do realize that Oorah costs 10 munitions right? It used to be free...then, i was 5 munitions, now it is 10. When you oorah, it effectively reduces the amount of molotovs or AT nades that can be thrown.
And, it doesn't work like fire-up. Conscripts don't shoot while they move.
So no...I think Oorah is fine they way it is. |
Yea the funny thing about it is...snipers are basically shooting at stationary units within windows.
Why would they not have more accuracy vs these units, than units running outside on the move? |
Does anyone have a mod or keyboard control configuration to allow grid keys for COH New Steam Version? |
Winning tournaments, getting to the semis is a + too. A good player is on top of his micro at all times, his late game engagements flow as well as his early game engagements. He keeps his resources extremely low early and mid game, and then balances them well with up keep in the late game.
A good player will make your worst case scenario come true when he sees your weakness. He will also continue to gain map control while concentrating on microing his engagements. You cannot go wrong improving in these aspects. |
Thread: Pg Spam4 Sep 2013, 20:45 PM
Of course, snipers will keep them at bay until a half track arrives. T70 will murdilate pgrens. Ostheer can't afford to buy shreks for all of them. Chase them back home and have a crush fest, take over the map, and spam t34s. |
It does look really nice i just dont know how viable it is without blitz cargo truck....without that boost it takes to long to pull out the tiger...i find when waiting for tigers or elephant i almost always lose because my mid game crumbles without tanks such as the panzer 4
If you feel the need for extra income..drop a fuel cache on a point in the safest location you got. |
It shows up and a squad dies almost every single time. Literally the only way to not lose squads is to retreat the second it comes in the same quadrant of the map, so to retreat the necessary amount of units you lose complete map control. The main problem is it doesn't take any skill to use whatsoever. Just give it a move order and it plays the game for you, a player with pretty piss poor micro can get one and wipe several squads with little to no effort. It should be good at killing infantry, but for a game that has such a big emphasis on unit preservation it shouldn't 1-2 burst squads almost every time. For those of you saying "well its expensive" that is no excuse for unit to do such a thing. Panthers are expensive, Pershing was expensive, and Tigers/KT were expensive but very very rarely did they 1 shot units. It definitely needs a nerf to flamethrower, and maybe a little bit of a penetration buff to the main gun in return.
+1 |
Alright, I just looked at my player card, too. I wasn't considering my 2v2 matches. |