Sturm vet is nothing special, they're expensive, they're fragile and they have a strictly worse weapon profile than PGrens. They're definitely way weaker than shocks, don't scale as well as rifles, and are completely helpless against vehicles. Their max range dps is atrocious per cost.
In the early game try to force sturms to engage you while you're stationary in green cover. Most squads should drop a model off the sturms if they try and rush you head on.
Keep and eye on your flanks and if they do get too close don't be afraid to have to retreat to save yourself manpower and stave off sturm veterancy.
They're good at what they do early game but are quickly outclasses by most other squads. They're useful to have around but not nearly efficient enough to spam. I would say they're in a good spot overall. Maybe they could plant wire faster now that it is cuttable.
Profile of CieZ
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Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Post History of CieZ
Thread: Sturmpioneers 'as it is' need to be removed from the game18 Feb 2016, 22:37 PM
In: COH2 Balance |
Thread: Feb 17th Stream Summary18 Feb 2016, 22:18 PM
I'm not suggesting you bow down to me or that 1v1 is the superior mode and nowhere did I personally attack you. The game modes are different and require a different approach/different ways of thinking. Different units, strategies and tactics will be successful/viable in one mode but maybe not the other. Let's not be so quick to forget that you said to everyone who was having trouble countering maxims "I think you guys are retarded." Not exactly a nice way to generalize a significant portion of the community. I would still be interested in playing against you so that you can show the community these next level OKW counters that you continue to speak of after I have explained why I feel that they're inadequate, maybe I'm wrong and you're right? I have tried the 251, I have tried ISGs and I have tried the Luchs against good players. Only the Luchs has worked for me thus far. But perhaps your micro is just better than mine or something Plus you're not even using the word meta correctly. The word you're looking for is "standard." In: COH2 Gameplay |
Thread: Feb 17th Stream Summary18 Feb 2016, 21:42 PM
Almost everything you listed is unique to Ost and some of it is locked behind a commander, and much of what you listed doesn't even make sense. The 251 flak can't wipe maxims like a luchs can. It dies to 2 at gun shots, unlike the luchs. Loses horribly to the t70 (also unlike the luchs) and has significantly less mobility than the luchs. The ISG kills too slowly to be a viable hard counter, although it can help in a prolonged game. The fact that you consider either of these things more ideal counters to maxims proves that you don't have a clue what you're talking about with regard to 1v1. Ost can counter because they have so many more tools than OKW but it is still difficult even for Ost. Especially with how quickly a t70 can hit the field and how deadly it is against Ost. I think you're stuck in a 4v4 sort of mentality while trying to discuss top level 1v1 balance. In: COH2 Gameplay |
Thread: Feb 17th Stream Summary18 Feb 2016, 19:52 PM
How about we increase setup time of the maxim but increase AOE supression? Have you even watched ESL? Have you scrimmed high level 1s this patch? Wanna 1v1 my Soviets later and show me all these ez counters that every top player is hoping to find? It is pretty damn difficult to beat, nearly impossible as OKW. And it takes way more effort and skill to beat than it does to pull off. The unit has too much going for it right now. Soviets should be compensated in other areas when the maxim gets nerfed but things can't stay the way they are right now. In: COH2 Gameplay |
Thread: Feb 17th Stream Summary18 Feb 2016, 17:13 PM
I think it would be delusional to suggest that the Allied factions are not considerably stronger in all game modes this patch. The Calliope and m1919s being two of the biggest offenders. Either way throwing mud in the form of fanboy accusations does nothing but harm the game. There are many well deserved nerfs and buffs in this patch. The AEC might be too weak for 60 fuel though, and the health of the calliope is unchanged meaning it will still be potent while not being an iWin button. Maxims are still going to be a nightmare in 1s though sadly. And Brits might fade back to non relevance. In: COH2 Gameplay |
Thread: Happy Valentine's Day Paula!17 Feb 2016, 00:49 AM
Lose in 14 minutes while stream sniping to cheat... EleGiggle #Rekt In: Replays |
Thread: Pathfinding Bug: using wrong Doors16 Feb 2016, 17:25 PM
Happens to me all the time on one of the Kharkov houses. Really sucks as the north spawn player for your guys to walk all the way around the house instead of using the door on their side... In: COH2 Bugs |
Thread: How I Defeat Maxim Blobber #1 (OKW vs Maxims Pt III)15 Feb 2016, 22:09 PM
Yet another replay against even more Maxim spam. Shame I accidentally retreated my first Rak when I meant to reverse my luchs. Soviets can cheese? Maybe OKW can cheese harder? Enjoy. P.S. - For anyone wondering, that's not the real Romeo. In: Replays |
Thread: OKW vs Maxims Pt. II15 Feb 2016, 20:58 PM
Made some modifications to the build, fun/hard to play - maybe finally an OKW answer to maxim spam? In: Replays |
Thread: Land Matress Commander10 Feb 2016, 20:20 PM
please dont let advanced cover combat be passive.. please dont It's an active ability that you pay muni for. Like for the motherland, valiant assault, etc. In: COH2 Balance |
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