I think it's a shame that players must constantly lured by free stuff. give me, give me generation strikes again ... come on
I think it is more the fact that it is actually somewhat of a hassle to go test the battle servers and then come back to "normal" live servers where you can actually find a game. People are more than willing to test upcoming patches with zero incentive - just look at all the PTRs that other games do all the time now. The difference is that you get a separate client so that you can seamlessly swap between the PTR and the live game.
Also people with data caps would be pretty screwed with even switching more than once. |
I am sorry, I don't mean to be rude but. The company makes a sequel to the sort of 'indie release' game that went on to become one of the best strategy games ever.
Fails spectacularly to carry over successes learned from that game and after recording magnificent sales numbers at release, has to employ tactics like removing number of players searching for automatch, disabling quit button, etc.
Then comes and compares the sequel to then almost unknown game and claims that it is doing better than original.
That is all fair and understandable, of course they wont say: 'we made some terrible decisions and this didn't turn out at all how we envisaged the game to fare, etc etc'
But how can you use it as an argument???
I don't have numbers, since I don't work for Relic. But I would bet my right arm that COH2 sold more copies before it was released than COH did by its first birthday. Probably second and 3rd too.....
P.S. We just had Christmas holidays and free weekend and sorry but player numbers were still unimpressive..... I wouldn't say Relic is out of woods with their fuck-ups just yet
I am sorry, I don't mean to be rude but. This is the exact sort of attitude that hasn't, and never will help this community grow.
vCoH did a lot of things right, but whether anyone likes do admit it or not it also did plenty of things wrong. It was a great game but way too many people on this site view it through their nostalgia glasses and put it up on this pedestal that it doesn't live up to in reality.
CoH 2 has done a lot of things right but I'll admit some things wrong (I'm looking at you paid DLC commanders). The fact of the matter is that trashing the game and trashing Relic simply is not constructive. We've already seen them listen to us, the community, on multiple occasions and it seems like they're continuing down that path. We have a really good chance at growing a healthy community around the game, especially with Sega backing Relic - we should take advantage of the opportunity. |
Squad survives on retreat after being pinned... I really don't see the problem here? That is just how the mechanics of the game works. There would likely be similar results with a Gren squad retreating from an equivalent number of Soviet units...
I don't like early shocks because I feel like it rushes the early game too much for my personal taste but balance wise they're pretty clearly not overpowered. Anyone who thinks they are should re-evaluate their approach to dealing with Shocks... |
Didn't read thread except the OP but I thoroughly agree. It was so rewarding and awesome when you upgraded all your rifles to bars, or gave the shermans the 76mm upgrade. Or likewise for Wehrmacht when you get vet 2 for a particular set of units you were suddenly much more powerful.
I was really bummed about that not being part of coh2, there has so far not been anything as satisfying as those, even though you can get doctrinal upgrades that do some similar things but not as game changing. Still enjoy coh2 though, but my hope is waning for it as the community is slowly dying out.
Er... the game had 1,500 more average people online throughout Jan than it did in Dec. The game is becoming way more balanced each patch, nice new features including more fixes to input lag/delay are on the way and the meta game is consistently evolving and maturing.
Also according to Relic's metrics CoH2 is way more alive than vCoH was at this point in time after release. So I'm not really sure how any of that qualifies as the community/game dying out... |
I'd love to see a 2v2 tournament at some point. I have toyed around with the idea of running one myself, with the help of some friends of course - and have even been offered a donation or two towards a prize pool by some very generous people... so perhaps after the Reddit 1v1 Tournament I'll pursue actually running a 2vs2 tourney.
The only bad news is that I'd realllllllllly love to play in a 2vs2 tourney... which I wouldn't be able to do if I ran it. |
How can you have that bad of a win/loss and be ranked that low after playing more than 2,000 games... jeez... I just don't get it... |
Was practicing/testing countersniping soviet snipers out of M3s when we stumbled across this (possible) bug. Apparently if you countersnipe the first model, the one remaining guy is seemingly invincible to being counter-sniped. Also, the remaining squad member cannot cloak, for whatever reason. |
Might have something to do with 9 sec reload, extremely slow rotation, paper armor and 150 penetration. The only german piece of armor that can't outrun it is elephant.
Yeah let's just forget that it 1 shots squads frequently, has an ability that lets it shoot through *EVERYTHING* on the map, crew shocks other tanks, does 240 damage (tied for 2nd highest damage value in the game on a unit) and 100 range.
The ISU-152 is probably the best tank in the game... |
That too, but I find that the constant need for a pair of Zis guns + a conscript supporting them comes from ever present and flexible German Armor superiority.... T-34s need Zis pair, Su's need Zis pair, IS-2 needs zis pair, ISU needs zis pair, KV-1 needs zis pair,...etc.
I'm not sure why an ISU-152 needs, in your words, a "ZiS pair" when it *greatly* out-ranges every piece of German armor except for the Elefant. ISU-152 can kill Tigers and Panthers with ease, as can Su85s which also don't need ZiS to support them.
Sure a KV-1 or a T-34 need ZiS support. Why? Because they're tanks designed and used for killing infantry... not other tanks. Even then a T-34 ram has a 100% chance to penetrate the rear/side armor of a Panther. In fact a side/rear ram has a 100% chance to disable every German tank except for a Tiger.
Between AT Nades, mines, guards, Su-85, Su76, mark target and ram if you have trouble dealing with any German armor outside of an elefant... you're doing it wrong. Soviet AT is freaking amazingly good. |
How would that fix it? That makes it more expensive in the long run. And by long run I mean if you intend to build more than one unit from it.
Depending on the price changes, the delay before you could get your first T4 tank, while skipping T3 would be lower - which would make it a lot more viable. At least I think that is what link0 was getting at.
As it stands, if you want to totally skip T3 you have to hope they're going T4 as well or that they're wanting to rely on call-in tanks. Trying to fight off well microed T-70s/T34s while saving for a Panther isn't really a winning battle, and getting T3 + T4 is a *huge* resource investment so in most 1v1s you have to play T3. Sure if you're winning by a large margin you could go for T4... or you could just get a ton of P4s and go roll his base. |