You did not give any example of balance changes done in 4vs4 that would that would not be balanced in 1vs1, sorry.But all the changes you see would rather not have much impact in 1vs1.
Thanks would be a great start.
I think he did. Also, I think first, you should back up your case. Why would balancing 4vs4 not affect balance in 1v1? What exactly does it make an equivalent to: balancing with Pros -> balancing with Noobs.
Your argument goes like this:
Balancing 4vs4 wont break 1vs1
Because you tune the greater before the smaller.
Because always balance the maximum before the minimum.
Because the complexity before the simplicity.
Because there is no exception to that rule.
Then your example of shrinking a picture...wtf??
I'm sorry, but before I accept your 'rule' as universal. I'd rather take both options as equals. Your argument is circular.
My opinion is that all game modes: 1v1 -> 4v4 are equally vulnerable to adaptation of balance. This is where hagen his examples come in.
- Nerfing axis late game heavy armor appropriate to 4v4, will probably make them unviable and underpowered in 1v1. Which will probably change the whole meta-game in favor of mid-game Medium-armor, favoring the army that has the strongest mid-game.
- Paks and HMGs are indeed easier to flank in 1v1s and perhaps require a slight nerf in 4v4 to avoid campy battles and Axis advantage (due to high penetration and damage). In 1v1 this will probably make the Paks easily counterable by any light-armor, since it won't be such a threat anymore.
I think his diversity of examples better suits an argument than the sketch I gave of your argument above.