The real killer of a competitive play for COH2 was the "nanny" like stance Relic took.
All the great competitive things from vCOH were gone.
ie.
Ranks that meant something
In game ladders
etc, etc.
At ANY time was there even a hint of being able to determine somebodies actual ability via a graphic/rank/star or whatever - the nanny designers at Relic shut it down.
This wanting to appeal to the "general" gamer at the detriment of the competitive player - that's what killed it.
If Relic wants to build a large cash cow community - they should have realized that people want to see the "elite" - the best of the best - and they will follow that competitive crowd and the game would grow from there.
The way it went - the game was bogged down to be "friendly to all" - and thus the competitive types were not catered to.
I mean - come on - 18 months out and they're NOW trumpeting "observer mode"....and how are those in game ladders going?
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#Steam AliasWL%Streak
- 1.40462.867+2
- 2.855.944+26
- 3.843223.791+6
- 4.659233.739+2
- 5.293157.651+1
- 6.286108.726+37
- 7.12243.739-1
- 8.10829.788+9
- 9.370283.567+3
- 10.192100.658+2