I looked at this tweet you posted and found this video describing what it is all about. I must say, this story just says much about Sega...
But, even if DLC bussiness model was forced on you Relic, you could still do better than what you did. Now you are making things even worst, trying to say that it's not your fault that people are not attracted to your game. Trying to shift guilt from your bad design choices to casters and streamers. Fix your game (if it's still possible), then you can give us advices.
The sad truth is that CoH2 isn't that enjoyable to watch. For me it's just the lack of tactical depth. I find your game just too shallow to have my attention for longer and I can assure you that these words are coming from a very open minded person. Facts are just not in your favour Relic.
Whatever you said on that VOD Ami, you probably said the turth. I know you didn't have intentions to make it public, but I'm glad it happend. Maybe it will open some eyes.
You can get it to work, you just need to tell the EliteMod.module to load it. Your RelicCOH.module should have an entry somewhere near the top pointing at WW2Data_KeyDefaults.sga.
What Kolaris said or in simpler words:
1) Copy EliteMod and GridKeys mods files as usual
2) Open file EliteMod.module with notepad (file is located in CoH main folder).
3) Replace this entry:
This looks like a huge improvement. I really want to give this a try, but I just can't play without my Inverse grid keys. Is there a way to get that mod to work along side this one?
1) Copy EliteMod and GridKeys mods files as usual
1) Open file EliteMod.module with notepad (file is located in CoH main folder).
2) Replace this entry:
1) If we went 100% CS, we'd have to nerf recon reveal of snipers. Remove it vs snipers or just 1/2 the time that it reveals the sniper so its nearly impossible to countersnipe that way.
2) Go to the 50/75/100 scale as I suggested years ago in that thread. 50% chance on retreat, 75% chance vs moving sniper, 100% chance vs non moving sniper. Simple and elegant imo.
I think going with either option above, adding the negative zeal is a good idea as well just to encourage people to stop blobbing them(...)
That said I'd also like to see the Jeep go down to 200MP. 220 is too much imo for a unit that you're typically suiciding.
Both options sound reasonable. If I were to decide I would go with nr 1, making Recon Run not reval snipers (by the way, this idea was implemented in balance mod made by Kiraye, I would suggest looking/discussing/using his ideas; maybe join the forces guys?).
I just realy don't like luck factor included in sniper wars. I think this unit should be hight risk high reward option. I just can't see how missed coutersnipe bring more into tactical dimension. I think high skill player can manage his snipers in a way he will get his investment back. Still, I'm avarage at most at CoH so maybe I'm missing something here (lvl 14 US/13 Wehr max back in the glory of non-Steam CoH).
As for a Jeep, it already got buffed so I don't think it realy needs MP decrease at it's current state.
I just encountered missing texture bug for m10, will upload pic in few seconds.
Btw by pushing units with jeeps/bikes you can dispers individual suqad members acros the screen, literaly. But at least my units don't jump out of cover. Will test it more in future.