I am no expert, but it seems to me that switching snipers to a passive cloak is the first option we should try. I think by implementing this two things will be achieved:
1) The importance of the counter-snipe decreases as the viability of other counters increases.
2) As sniper vulnerability goes up, a greater proportion of the player's manpower must be invested in units to protect his sniper, making spam less viable.
This may or may not be enough to fix the problem on its own. Increasing the counter-snipe hit rate to something like 85% (IMO determinism doesn't fit with CoH's character) is something that might be tried in addition to changing the cloak mechanic.
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#Steam AliasWL%Streak
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