Yes, that's what i said from start . If ram would be removed, other things need to be upped (or downed from german armor).
i agree on the cooldown part though.... missing ram should be punished. |
It kinda should be clear it is not about 1v1 here.
If anyone would cry about ram in a 1v1 i would laugh because russian will most likely cripple himself by doing it and german armor is not that much of an issue there.
But you can't just remove/nerf it because 1v1 is balanced, you have to keep the multiplayer part in mind. |
I fight german heavy armor quite fine without ram. SWK into the soviet T4 building. Held off multiple ostwinds, a p4, stug, and Panther in total after losing the map early on. Destroyed them with SU-85 + AT grenades + an AT gun. Shock troops + KV-8 + MG + Mortar cleaned everything else, ended up winning the 1v1 on Kholodony.
Not a german-only player though.
Yes, i know it is possible without ram.
But you have to outplay the german player.
While the german players don't want to do the same to stop ram.
That's my point here.
I am of the opinion that the matchup is quite balanced atm. But the german players here want to nerf ram for some reason
|
NanoNaps, your bias is showing quite clearly.
Oh, really?
For some reason i have no issue with ram when playing german, at least not more issues than with dealing with panthers/PIV as russian.
But i am biased now?
Is it not true, that if you skip T2 and only spam T34 for ram you will only delay german not stop them?
Is it not true that ramming will most likely cost you your T34 but the german can just back up and repair?
Is it not true, that german armor is way more cost efficient than russian, those Russian need some cost efficient way to stop them?
Is it not true, that ramming on it's own does basically nothing to the german?
As i said, i don't main any faction, i pick that one that is picked the least when queueing. And for some reason "german only" players cry all day about ram, while ignoring their superior tanks in general.
Edit: Why doesn't any german only player just try to fight german armor without ram for a few games, just do it. Then come back. |
Ram is broken. I don't understand how people can even be defending it.
"No AT blah blah" Go to T2 and build a Zis. At the stage it's in now, you don't even have to build anything from T2. Just build the T2 building, Go to T3, and spam T-34. Oh, a Panzer 4? Ram the shit out of it.
You literally do not have to build anything other than Conscripts, Snipers, Guard's and T34's, and you can counter everything.
It's broken, and it needs fixing ASAP. And while they're at it, could they make the scout car useful? And why not give Pgrens the option for MP44's? If COnscripts can get PSK's, Germans should have an option for MP44's
Seriously, read the whole discussion and know how wrong you actually are.
Learn to counter play ram, it definitely is a l2p issue. (Coming from someone who does not main a faction)
Would love to see you play russians and counter everything with that unit mix ...
The scout car is a good unit to stop clowncar spam early (while fausts do the job as well).
The Pgrens have MP44s from start and the option for cons is doctrinal.
If you talk about Grens (not Pgrens) they also have an option for a LMG which is quite good.
edit: Also there is a doctrianl option for g43, so i don't get your point about them having no options?
Your post seems like a L2P issue to me, sorry. |
People hate stupid changes.
Stupid changes are subjective.
people seem to hate changes in general.
I don't get how anyone can say that the new UI is worse than the CoH1 UI.
it might not be perfect, but it is a huge improvement. (just take an objective look at the comparison thread on these forums)
People that wanted COH2 just to be a graphics update, would probably say "gosh, CoH2 is just a graphics update, damn Relic, be innovative once!" if it would only be a graphics update.
A sequel should change some stuff or else it is not worth making a sequel in the first place. (in the aspect of fun, financially it might work, just watch CoD... people buying the same game every year for 60$, with no real changes... for what? Nobody knows, most are disappointed after playing for a few days).
edit:
Also, i could bet on that if the gameplay in CoH1 would have been the same as in CoH2 and CoH2 would now change it to the gameplay from CoH1, the same people would complain |
so a free ability which YOU choose when to activate should give you an edge in almost any situation?!
Personally I have never used ram, i don't think its crazy OP but it's just cheap, it's not fun to play against, that's my main issue with it.
What edge does it really give you?
You just delay the opponent, you don't destroy it.
Most of the time the german tank is still able to move and just got the main gun destroyed, so it can just back up and get repaired.
While your T34 will sit there in the enemy lines, probably close to fausts and shreks getting destroyed.
"It's not fun to play against" is not an argument.
having to invest more than a panther is worth to stop him is also not fun. Actually, it's a challenge and those it's fun, but german players rather seem to cry about the challenge to stop ram.
As i wrote earlier, i don't get it. German players are so fast when it comes to defending the strength of german armor, with "you just need to have this,this, this and that", but don't want to do the same against ram ...
edit: my point beeing, if ram would get nerfed to hard i would like to see panthers get nerfed just as hard, would just be fair
edit2: Or other AT options buffed and panther stays the way he is, btu nerfing ram needs to be compensated quite well. |
@Nanonaps: Yes, except that PIV and Panther are terrible vs infantry. T34s currently eat infantry alive in comparison.
True, T34 can deal with infantry quite well while PIV and Panther are more anti vehicle/tank.
BUT, Russian infantry is not as good in dealing with tanks as the German infantry.
fausts and shreks are good anti tank measures, while there is no real anti tank measure for Russian infantry. So the Panther and PIV don't need to be good against infantry, because infantry is no threat to them.
edit:
http://coh-moderncombat.com/CoH2Stats/Axis/Weapons/panzer_4_75mm_mp.html
http://coh-moderncombat.com/CoH2Stats/Soviets/Weapons/t34_kv1_m1940_f-34_76mm__mp.html
The Panzer IV and T-34's gun are identical in all respects except in penetration, where the P4 has the advantage.
well, that makes it even more fair for ram to be the way it is. Because that basically is proof that PIV is also good against everything (even better because it's canon actually can penetrate russian armor, not like T34) |
If I have 2 Grens on site (which I usually do, since I play with many Grens, almost always in pairs), one of the two will still suffer this fate. If I have a P4 on premisis for example, innaddition to my 2 Grens, one Hren will still suffer this fate, because I absolutely MUST get that Faust off, pre-emptively, because I absolutely do not want a Ram to occur.
Considering my own play, I think I need to atleast try more Paks, to help mitigate T34s at a longer range and without eithrr my grens or P4s being vulnerablrpe the the t34s (frankly) excellent anti-infantry and my P4 to the Ram.
I hope this example h3lps demomstrate that I am aware of counters, and am not talking about a 1Gren vs T34 situation in a vacuu,.
Exactly!
That is the same what a russian has to do, to deal with german armor. (other abilities and units ofc but you know what i mean).
Yet, german players defend their strong tanks and call ram OP while both actually have the same way of counter play. |
Is this discussion really going in this direction?
"Re-mappable keys are hard and the developers' efforts are best spent elsewhere?"
Firstly, if they're so crunched on time getting this game finished that they can't even work on something so simple to implement like re-mappable keys compared to everything else that they're coding in the game, then that's a fail right there.
Secondly, I want to emphasize again that being able to re-map keys to the individual user's preferences is a standard feature in PC games and has been for a very long time. Almost every other game has this. Hell even some SNES and Genesis games had re-mappable buttons if I recall.
And lastly, if they had designed this game without even thinking about the possibility of potentially having this "novel" feature called "re-mappable keys", and thus is so hard to implement later, then that's an even harder fail.
In no way i said i don't want customizable keys to happen or they shouldn't do it.
I just said people should not talk down on the effort it takes to implement them.
But yes, this close to release there is more important stuff to do than customizable keys. Doesn't mean they can't add them later or that i think it wasn't fail that it is not here already. All i am saying is that people tend to make things sound easier to do than they are in reality. |