I also agree that the game can and will develop positively.
I would also like to give Relic my money, but when i buy an RTS, it cant be helped that I, and others are judging the game alongside SC2. It IS the most competitive RTS, and arguably the only truly competitive RTS at the moment.
How has Relic not asked itself the simple question of "What keeps a game like SC alive for so long?"
SC2 and CoH are drastically different, but that was also what made CoH so successful. The play was different, the pace was different, and the tactical mindset that it required was different; all of which were stellar for the game, Relic, and the RTS community.
So, what happened?
Inadequate planning, lack of understanding of the RTS community, income streams, and years spent on projects that were meant to make quick money rather than foster a following...
Starcraft 2 is still (after 12 years) the worlds most competitive RTS and vast swaths of players continue to play it not because it offers something it didn't already offer in the past, but because it offers precisely what if offered in the past.
See, they understand that the only reason they can release expansions every 2 years into infinity is because the game is competitive. And they never even had to add a race!
Relic's mistaken assessment of the value of competition is only too apparent, and painful in many ways to a gamer who saw gold in the original.
Well, to be honest. What makes Starcraft is just the 8 years it existed before CoH.
Don't get me wrong, SC is a good game and i played it like a lot and still play SC2 from time to time.
At the time SC came out, there was not a huge amount of competitors and SCs fast gameplay and decent balanced made it popular and those competitive.
What people need to get is, that not the game itself is the reason it is competitive but the fame it has. There are a lot of players playing the game. Those you have a huge "casual" crowd that watches tournaments and stream, which leads to sponsors getting interested into top-players and tournaments to advertise their products.
That is all a cause of the "easy to learn, hard to master" gameplay of SC. Everyone can understand how things work quite easy and what unit does how much damage and has what life and what armor and so on.
CoH is not as friendly to beginners as SC and those it will not attract the amount of players that SC does. Also the competitive SC scene was established for about 6 years when CoH hit the field. Players are attracted by games that have a big competitive scene already.
For CoH2 to compete with SC2 in terms of competitive scene, there has to be a lot of things going wrong in SC2, no matter how good CoH2 is. That's just how it is.